Delta-v/Content.Server/Explosion/EntitySystems
metalgearsloth 38fc066fb9
Re-implement recoil (#9406)
* Re-implement recoil

Playing around with the values atm

* Update constants

* final tweaks
2022-07-14 22:01:25 +10:00
..
ClusterGrenadeSystem.cs
ExplosionGridTileFlood.cs
ExplosionSpaceTileFlood.cs
ExplosionSystem.Airtight.cs Make explosive armor multiplicative and not additive (#9498) 2022-07-07 13:15:20 +10:00
ExplosionSystem.CVars.cs
ExplosionSystem.GridMap.cs
ExplosionSystem.Processing.cs Fix & speed up explosion lookup (#9526) 2022-07-08 13:29:43 +10:00
ExplosionSystem.TileFill.cs
ExplosionSystem.cs Re-implement recoil (#9406) 2022-07-14 22:01:25 +10:00
ExplosionTileFlood.cs
TriggerSystem.OnUse.cs
TriggerSystem.Proximity.cs
TriggerSystem.Signal.cs
TriggerSystem.TimedCollide.cs
TriggerSystem.cs Shards damage barefoot users + steptrigger-related general cleanup (#9585) 2022-07-10 02:28:37 -07:00