Delta-v/Resources/Prototypes/Entities
metalgearsloth e9d1e5ea1f
Remove mob crit states (#17850)
* Remove mob crit states

At least where it was just a dummy mob state. I'm lazy so this will buff mobs where they will remain active until their death state.

* Update Resources/Prototypes/Entities/Mobs/NPCs/behonker.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

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Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-07-08 13:44:01 -06:00
..
Clothing [Clothing] Syndicate (#17837) 2023-07-07 12:40:24 -06:00
Debugging Generalize Sprite Views (#15881) 2023-04-29 16:09:07 +10:00
Effects Revert "Add chem solution atmos heating and cooling (#17854)" (#17871) 2023-07-06 23:53:19 -05:00
Markers Added sink (#14348) 2023-06-30 18:10:47 -04:00
Mobs Remove mob crit states (#17850) 2023-07-08 13:44:01 -06:00
Objects Implement RiggableSystem, stunbatons injectable (#17288) 2023-07-08 13:32:31 +10:00
Stations Cargo Bounties (#17344) 2023-06-22 21:49:33 +10:00
Structures Revert "add breakers to power batteries" (#17632) 2023-07-08 12:47:38 +10:00
Tiles Make basalt clickable (#17689) 2023-06-27 23:14:44 +10:00
Virtual remove netsync false from sprite component in prototypes (#17207) 2023-06-10 21:51:26 +10:00
World Procgen asteroids for salvage magnet (#17547) 2023-06-25 12:50:41 -05:00
foldable.yml Resolves FoldableVisualizer is Obsolete (#13913) 2023-02-06 15:53:07 -04:00