A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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Pieter-Jan Briers ea0318b2e0
Fix solution editor UI (#24004)
Fixes #23645

The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied.

A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so...

This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.

(cherry picked from commit 3a2cd95d7f8d2b6975ebfda715b4cbf858e74668)
2024-01-26 22:34:27 +01:00
.github feat: add xsl stylesheet to changelogs (#21930) 2024-01-26 22:04:40 +01:00
.run Fixed target container overflow (Infinite beaker fill from mop) (#16804) 2023-05-25 19:12:08 +10:00
.vscode Adds a vscode launch option for starting the client in the compatibility renderer (#22904) 2024-01-22 18:28:19 +01:00
BuildChecker Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Client Fix solution editor UI (#24004) 2024-01-26 22:34:27 +01:00
Content.Docfx Docfx Remove Interfacemembers div 2022-03-21 18:04:01 -06:00
Content.IntegrationTests Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.MapRenderer Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Packaging Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.PatreonParser Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Replay Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Server Fix solution editor UI (#24004) 2024-01-26 22:34:27 +01:00
Content.Server.Database Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Shared Fix solution editor UI (#24004) 2024-01-26 22:34:27 +01:00
Content.Shared.Database Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Content.Tests Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Tools Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.YAMLLinter Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Pow3r Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Resources Fix autodrobe inventory (#24006) 2024-01-26 22:34:25 +01:00
RobustToolbox@f844011348 Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Tools Minor discord cl fix (#23833) 2024-01-26 22:22:02 +01:00
.editorconfig Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
.envrc Update nixpkgs to 23.05, improve direnv integration and flake devShell (#17217) 2023-06-08 21:25:04 +02:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore cleanup: remove TargetingDoll-related code (#20866) 2023-10-14 22:01:28 +02:00
.gitmodules Update gitmodules 2019-03-29 22:11:40 -06:00
Directory.Packages.props Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
LICENSE.TXT Happy new year! (#23343) 2024-01-23 22:53:44 +01:00
README.md Oh no, tracking links! (#684) 2024-01-16 22:09:28 +01:00
RUN_THIS.py Revert "Deprecates RUN_THIS.py in favor of manually doin' it (#3930)" (#3933) 2021-05-05 14:30:46 +02:00
SECURITY.md Add SECURITY.md (#14551) 2023-03-09 16:01:40 -06:00
SpaceStation14.sln Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
SpaceStation14.sln.DotSettings Flatpacks and the Flatpacker 1001 (#23338) 2024-01-26 21:27:25 +01:00
TODO.md Update TODO.md 2023-12-16 21:02:42 +01:00
bors.toml fix bors config (#14389) 2023-03-04 23:56:55 +00:00
flake.lock Provide non-flake hermetic shell by pinning nixpkgs (#23368) 2024-01-26 21:49:59 +01:00
flake.nix Fix nix devShell (#22663) 2023-12-22 22:50:45 +01:00
global.json .NET 8 compatibility (#22461) 2023-12-16 20:31:24 +01:00
nuget.config Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
omnisharp.json Adds formatting issue analyzing in Omnisharp (VSCode) (#15809) 2023-04-30 02:26:13 +10:00
runclient.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
runserver.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
shell.nix Provide non-flake hermetic shell by pinning nixpkgs (#23368) 2024-01-26 21:49:59 +01:00

README.md

Space Station 14 Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.

DeltaV

Website | Wiki | Discord

Space Station 14

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. It has lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

We are currently accepting translations of the game on our main repository. If you would like to translate the game into another language check the #localization channel in our Discord

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.