* Initial commit * Removed mention of StationAiTurretComponent (for now) * Prep for moving out of draft * Fixing merge conflict * Re-added new net frequencies to AI turrets * Removed turret control content * Removed unintended change * Final tweaks * Fixed incorrect file name * Improvement to fire mode handling * Addressed review comments * Updated how turret wire panel auto-closing is handled * Ranged NPCs no longer waste shots on stunned targets * Fixed bug in tracking broken state * Addressed review comments * Bug fix * Removed unnecessary event call |
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| .. | ||
| Components | ||
| Events | ||
| ForceSay | ||
| Prototypes | ||
| Systems | ||
| DamageModifierSet.cs | ||
| DamageSpecifier.cs | ||
| DamageSpecifierDictionarySerializer.cs | ||
| DamageVisualizerKeys.cs | ||