Delta-v/Content.Server/NPC/HTN
deathride58 abfa9ff856
Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00
..
Preconditions Fixed mice behavior of eating everything (#23322) 2024-01-02 13:49:20 -05:00
PrimitiveTasks Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638) 2024-01-06 15:32:50 -05:00
HTNBranch.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNComponent.cs Remove HTN ComponentReference (#19480) 2023-08-25 17:05:21 +10:00
HTNCompoundPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
HTNCompoundTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNPlan.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanJob.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanState.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNSystem.cs Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
HTNTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IHTNCompound.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00