Delta-v/Content.Server/Metabolism/MetabolismSystem.cs

20 lines
468 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Metabolism
{
[UsedImplicitly]
public class MetabolismSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var metabolism in ComponentManager.EntityQuery<MetabolismComponent>(true))
{
metabolism.Update(frameTime);
}
}
}
}