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AI
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
Access
Move Access to ECS ( #4826 )
2021-10-22 13:31:07 +11:00
Atmos
ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. ( #4218 )
2021-06-23 11:35:30 +02:00
Body
Solution refactor ( #4407 )
2021-09-06 23:49:44 +10:00
Buckle
Refactor standing to be ECS ( #4142 )
2021-06-27 19:02:46 +10:00
Chemistry
Add test for deserializing nullable reagent units ( #4899 )
2021-10-16 16:06:01 +02:00
Commands
Restart round vote now correctly shows round end screen. ( #4817 )
2021-10-09 20:18:20 +02:00
Construction
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Damageable
Generalize ResistanceSets into DamageModifierSets ( #4619 )
2021-09-15 15:51:13 -07:00
Destructible
ECS damageable ( #4529 )
2021-09-14 10:07:37 -07:00
DeviceNetwork
Device network as ecs ( #4205 )
2021-10-11 14:41:18 -07:00
Disposal
Make DisposalUnitComponent.TryInsert ECS ( #4959 )
2021-10-20 21:12:23 +02:00
DoAfter
DoAfter can now raise events so you don't need to use async with it ( #4253 )
2021-07-04 21:32:24 +10:00
Doors
Make Saltern driveable ( #4257 )
2021-07-21 21:15:12 +10:00
Fluids
Fix puddle spilling properly ( #4812 )
2021-10-09 18:33:24 +02:00
GameObjects /Components
Fix tests.
2021-08-17 09:07:52 +02:00
GameRules
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
Gravity
Gravity fixes ( #4231 )
2021-06-27 15:57:02 +10:00
Interaction
Renames all mob IDs from stupid old format ( #4789 )
2021-10-07 18:59:59 +00:00
Kitchen
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Lobby
Makes Airtight ECS. ( #4351 )
2021-07-25 17:04:58 +10:00
Networking
Remove Static Component NetIds ( #4247 )
2021-07-12 10:32:10 +02:00
PDA
Make ItemCabinet use ItemSlots ( #4771 )
2021-10-05 14:55:45 -07:00
Pathfinding
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Power
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
Solutions
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
StationEvents
Replace IResettingEntitySystem with RoundRestartCleanupEvent. ( #4245 )
2021-06-29 23:56:07 +10:00
Tag
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Utility
Make ItemCabinet use ItemSlots ( #4771 )
2021-10-05 14:55:45 -07:00
ClickableTest.cs
Random offset for DefaultGrid every round ( #4411 )
2021-08-03 18:49:25 +10:00
ContainerOcclusionTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
DeleteInventoryTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
DummyIconTest.cs
Optimise emergency lights a bit ( #4567 )
2021-09-27 14:51:17 +10:00
EntityTest.cs
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
GravityGridTest.cs
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GridTileLookupTest.cs
Fix gridtilelookuptest for WorldAABB fix ( #4144 )
2021-06-09 12:25:35 +10:00
HumanInventoryUniformSlotsTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
InventoryHelpersTest.cs
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
MindEntityDeletionTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
PostMapInitTest.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ResettingEntitySystemTests.cs
Replace IResettingEntitySystem with RoundRestartCleanupEvent. ( #4245 )
2021-06-29 23:56:07 +10:00
RestartRoundTest.cs
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
SaveLoadMapTest.cs
Make Saltern driveable ( #4257 )
2021-07-21 21:15:12 +10:00
SaveLoadSaveTest.cs
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
ShuttleTest.cs
Make Saltern driveable ( #4257 )
2021-07-21 21:15:12 +10:00
StartTest.cs
Integration tests improvements:
2020-01-20 22:14:44 +01:00
StorageFillTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
VendingMachineTest.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00