Delta-v/Content.IntegrationTests/Tests
Nemanja 273e0968e4
XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
..
Access Make tests faster (#8737) 2022-06-19 20:22:28 -07:00
Administration/Logs Get test map (#8987) 2022-06-22 00:44:19 +10:00
Atmos Make tests faster (#8737) 2022-06-19 20:22:28 -07:00
Body ECS and cleanup body system, merge body templates and presets into body prototypes (#11991) 2022-10-22 15:46:28 -07:00
Buckle ECS and cleanup body system, merge body templates and presets into body prototypes (#11991) 2022-10-22 15:46:28 -07:00
Chemistry Deprecate entitylookupcomponent (#12159) 2022-10-27 23:37:55 +11:00
Cleanup Fix test deadlock (#11353) 2022-09-16 08:14:49 -07:00
Commands Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
Construction Removes prototype construction steps (I HATE PROTOTYPE STEPS) (#11611) 2022-10-09 04:47:54 +11:00
Damageable Make tests faster (#8737) 2022-06-19 20:22:28 -07:00
Destructible Make destructible test more reliable (#9425) 2022-07-05 08:02:24 -07:00
DeviceNetwork Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
Disease Add test for try disease adding (#10563) 2022-08-13 17:41:21 -07:00
Disposal Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
DoAfter Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
Doors Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
Fluids Remove transform methods from mapgrid (#12233) 2022-11-01 11:27:18 +11:00
GameObjects/Components Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
GameRules Fixes secret only adding game rules, not starting them (#11005) 2022-09-03 18:40:00 -07:00
Gravity Per-map parallax support (#9786) 2022-07-25 00:10:23 -05:00
Interaction Use nearest edge for interaction range (#11660) 2022-10-07 00:37:21 +11:00
Lobby Fix a bunch of warnings (#10886) 2022-08-27 20:26:35 -07:00
NPC NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
Networking Fixed PVS changes. (#10740) 2022-08-21 08:32:09 +10:00
Power Make tests faster (#8737) 2022-06-19 20:22:28 -07:00
Station Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
Tag Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
Utility Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
CargoTest.cs Cargo economy balance (#11123) 2022-09-15 11:53:17 +10:00
ClickableTest.cs Content-side changes for packaging. (#9382) 2022-09-14 19:39:55 +10:00
ContainerOcclusionTest.cs Update ContainerOcclusionTest.cs (#9692) 2022-07-14 09:43:24 +10:00
DeleteInventoryTest.cs Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
DiseaseTest.cs Update DiseaseTest (#9639) 2022-07-12 16:15:40 +10:00
DummyIconTest.cs Fix salvage gibbing (#9426) 2022-07-05 08:03:36 -07:00
EntityTest.cs Fix entity spawn test (#11800) 2022-10-10 12:50:51 +11:00
FollowerSystemTest.cs Fix station deletion bug (#10348) 2022-08-07 13:53:07 +10:00
GravityGridTest.cs Per-map parallax support (#9786) 2022-07-25 00:10:23 -05:00
HumanInventoryUniformSlotsTest.cs Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
InventoryHelpersTest.cs Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
MachineBoardTest.cs machine deconstruct test (#11779) 2022-10-09 11:38:35 -07:00
MindEntityDeletionTest.cs Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
PostMapInitTest.cs Add test for latejoin spawns (#11473) 2022-10-16 20:24:48 -07:00
PrototypeSaveTest.cs XenoArch [Science Overhaul] (#12204) 2022-11-06 17:05:44 -06:00
ResettingEntitySystemTests.cs Make tests faster (#8737) 2022-06-19 20:22:28 -07:00
RestartRoundTest.cs Make tests faster (#8737) 2022-06-19 20:22:28 -07:00
RoundEndTest.cs Fix a bunch of warnings (#10886) 2022-08-27 20:26:35 -07:00
SaveLoadMapTest.cs Remove transform methods from mapgrid (#12233) 2022-11-01 11:27:18 +11:00
SaveLoadSaveTest.cs Load grid error related changes (#10817) 2022-08-25 23:33:40 +10:00
ShuttleTest.cs Emergency shuttle docking test (#10614) 2022-09-14 19:02:59 +10:00
StartTest.cs Make tests faster (#8737) 2022-06-19 20:22:28 -07:00
StorageTest.cs Hotfix storage arbitrage (#10652) 2022-08-31 05:10:06 -07:00
VendingMachineTest.cs Clean up vending machines and port their visualizer (#10465) 2022-08-31 05:12:09 -07:00