Delta-v/Content.Client/GameObjects/EntitySystems
Acruid 00e01d51fd
SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
..
AI Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
DoAfter Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
HealthOverlay Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
ActionsSystem.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
AtmosDebugOverlaySystem.cs Content grid-trees (#3750) 2021-04-02 20:29:19 +11:00
AtmosphereSystem.cs Fix parallel tests unreliably failing due to statics in Atmospherics (#1914) 2020-08-25 16:14:26 +02:00
BackgroundAudioSystem.cs Remove unused AudioMixTarget code. (#3838) 2021-04-13 20:38:19 +10:00
CameraRecoilSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CharacterInterfaceSystem.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ChemicalReactionSystem.cs Reaction sound re-added (#2990) 2021-01-14 18:06:23 +11:00
ClientDoorSystem.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ClientInventorySystem.cs Improves the HUD (#3655) 2021-03-27 02:23:12 +11:00
CombatModeSystem.cs Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager. 2021-04-14 14:12:14 +02:00
ConstructionSystem.cs Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
ContextMenuPresenter.cs Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
DragDropSystem.cs Split entity lookups from entity manager (#3747) 2021-04-06 13:31:07 +10:00
ExamineSystem.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
GasTileOverlaySystem.cs Content grid-trees (#3750) 2021-04-02 20:29:19 +11:00
IconSmoothSystem.cs SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
InstrumentSystem.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MarkerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MeleeLungeSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MeleeWeaponSystem.cs Small MeleeWeaponSystem cleanup. 2021-03-17 17:44:37 +01:00
PullingSystem.cs Add back pull moving (#3635) 2021-04-05 14:08:45 +02:00
RangedWeaponSystem.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
StandingStateSystem.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
SuspicionEndTimerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
VerbSystem.cs Makes a lot of entity systems unsubscribe from events on shutdown. 2021-04-09 16:08:12 +02:00
WindowSystem.cs SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00