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CarpRiftsConditionSystem.cs
dragon refactor, objectives and use GenericAntag ( #20201 )
2023-09-30 13:18:01 -07:00
DieConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
EscapeShuttleConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
HelpProgressConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
HijackShuttleConditionSystem.cs
Fix hijack objective ( #21241 )
2023-10-27 22:33:18 -04:00
KeepAliveCondition.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
KillPersonConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
MultipleTraitorsRequirementSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
NinjaConditionsSystem.cs
Store ninja objectives in conditions 2 ( #20894 )
2024-01-29 15:06:32 +11:00
NotCommandRequirementSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
NotJobRequirementSystem.cs
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component ( #21436 )
2023-11-07 14:44:53 -08:00
NumberObjectiveSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
ObjectiveBlacklistRequirementSystem.cs
make objective blacklist work ( #20256 )
2023-09-16 14:25:56 -07:00
ObjectiveLimitSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
RoleRequirementSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
SpeciesRequirementSystem.cs
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
StealConditionSystem.cs
Pulling rework v2 ( #24936 )
2024-03-19 14:30:56 +11:00
SurviveConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
TargetObjectiveSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
TerminatorTargetOverrideSystem.cs
exterminator midround minor antag ( #19946 )
2023-12-24 20:16:56 -07:00