Delta-v/Content.Server/Procedural
Emisse 952b7f4c4e
Haunted dungeon template (#23768)
* haunted dungeon

* Initial work

Still needs prefab gen work to make it interesting.

* ime a worm

* weh

* Work

* Slight tweaks

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-24 14:37:18 +11:00
..
DungeonAtlasTemplateComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DungeonJob.CorridorClutterPost.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonJob.NoiseDunGen.cs Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
DungeonJob.PostGen.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonJob.PostGenBiome.cs Salvage magnet revamp (#23119) 2024-01-04 14:25:32 +11:00
DungeonJob.PrefabDunGen.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonJob.WormPost.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonJob.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonSystem.Commands.cs Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
DungeonSystem.Helpers.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
DungeonSystem.Rooms.cs Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
DungeonSystem.cs Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
RoomFillComponent.cs Add RoomFill markers (#22293) 2024-01-04 15:17:04 +11:00
RoomFillSystem.cs Add RoomFill markers (#22293) 2024-01-04 15:17:04 +11:00