Delta-v/Content.Server/Atmos
Leon Friedrich 6e84e23ba1
Remove some functions from HandsComponent (#4937)
* remove wrapper functions

* Remove InteractionSystem wrapper functions

* remove two more functions

* add missing `using`

* clean diff
2021-10-25 18:06:12 +11:00
..
Commands Varied and semi-sprited atmos markers (#4944) 2021-10-19 21:07:47 +02:00
Components Add maximum to barotrauma damage (#4989) 2021-10-23 11:45:57 -07:00
EntitySystems Fix barotrauma damage total failing when damageable doesn't have the value 2021-10-23 12:16:08 -07:00
Piping Remove some functions from HandsComponent (#4937) 2021-10-25 18:06:12 +11:00
Reactions Solution refactor (#4407) 2021-09-06 23:49:44 +10:00
ExcitedGroup.cs ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
GasMixture.cs Remove atmos archiving. 2021-07-26 11:06:44 +02:00
Hotspot.cs Remove Hotspot Start method. 2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs Enables nullables for atmos internals 2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs Makes Airtight ECS. (#4351) 2021-07-25 17:04:58 +10:00
MonstermosInfo.cs ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295) 2021-07-20 18:03:49 +02:00
PressureEvent.cs Refactor Barotrauma to be ECS. (#4674) 2021-09-22 21:02:25 +10:00
TileAtmosphere.cs Document a few atmos classes. 2021-08-03 14:29:56 +02:00
TileFireEvent.cs Refactor Flammable to be ECS. (#4671) 2021-09-22 11:05:33 +02:00