Delta-v/Content.Server/GameTicking/Rules
Dakamakat 6d3eaddde0
Fix Admin-spawned Nukies not counting as dead (#23103)
fix(NukeopsRuleSystem): admin created nukeops not count as dead

(cherry picked from commit ff77e830d320592e99db93c6ea4f7f9b0fbd1fd8)
2024-01-22 18:57:50 +01:00
..
Components Thief hotfix (#22976) 2024-01-22 18:38:38 +01:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
GameRuleSystem.cs Replace all T : Component constraints with T : IComponent (#21073) 2023-10-20 15:30:20 +02:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Fix Admin-spawned Nukies not counting as dead (#23103) 2024-01-22 18:57:50 +01:00
PiratesRuleSystem.cs Fix shuttle loading error (#22767) 2023-12-22 23:04:48 +01:00
RespawnRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
RevolutionaryRuleSystem.cs rev roundend shows converted count (#21854) 2023-12-02 20:21:19 +01:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
ThiefRuleSystem.cs Thief hotfix (#22976) 2024-01-22 18:38:38 +01:00
TraitorRuleSystem.cs New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
ZombieRuleSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00