* Add stopsWhenEntityDead to sound components
* Convert component
* Review
* Fix dupe sub
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit
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|---|---|---|
| .. | ||
| Events | ||
| AmbientMusicPrototype.cs | ||
| AmbientSoundComponent.cs | ||
| AudioHelpers.cs | ||
| SharedAmbientSoundSystem.cs | ||
| SharedContentAudioSystem.cs | ||
| SharedGlobalSoundSystem.cs | ||
| SoundWhileAliveComponent.cs | ||