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* add SignAttemptEvent and minor signature refactor * add recruiter pen * add the recruiter ship * add recruiter antag and event * fixes * real * bad popup spam * more fix * fix blood visual maybe * fix greentext * more fixy * fix fill state not being coloured * give btamp instead of paper in pocket 2 * f * brighter filled state * fix greentext * fix error on spawn * pro * prevent using a syringe to inject anything into the pen * update stuff after upstream merge --------- Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: deltanedas <@deltanedas:kde.org>
16 lines
542 B
C#
16 lines
542 B
C#
using Content.Server.Objectives.Systems;
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using Content.Shared.DeltaV.Recruiter;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Objective condition that requires the recruiter's pen to be used by a number of people to sign paper.
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/// Requires <see cref="NumberObjectiveComponent"/> to function.
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/// </summary>
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[RegisterComponent, Access(typeof(RecruitingConditionSystem), typeof(SharedRecruiterPenSystem))]
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public sealed partial class RecruitingConditionComponent : Component
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{
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[DataField]
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public int Recruited;
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}
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