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https://github.com/DeltaV-Station/Delta-v.git
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* glacier real * troll * atmosia tweaks * 1 less can of plasma not too op * replace troll generator with solar crate * add StationSurface to glacier * add surface map * biome stuff upstream #28017 * unpause after loading * fix no terrain * comment out the surface spawning * shipyard * glacier justiceroid * updateprototype and cleanup * fix random shit * untroll * courier * add to test :trollface: * fix * futureproofing * hot loop inlet lmao * tweak some pumps in atmosia * carpy and make salv locker lighting better * Edit lights, move salv dock, add justice maints, edit entity names for casing consistency, other minor edits --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Content.Server.Parallax;
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using Content.Server.Station.Components;
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using Robust.Server.GameObjects;
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namespace Content.Server.Station.Systems;
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public sealed class StationSurfaceSystem : EntitySystem
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{
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[Dependency] private readonly BiomeSystem _biome = default!;
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[Dependency] private readonly MapSystem _map = default!;
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[Dependency] private readonly MapLoaderSystem _mapLoader = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StationSurfaceComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(Entity<StationSurfaceComponent> ent, ref MapInitEvent args)
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{
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if (ent.Comp.MapPath is not {} path)
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return;
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var map = _map.CreateMap(out var mapId);
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if (!_mapLoader.TryLoad(mapId, path.ToString(), out _))
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{
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Log.Error($"Failed to load surface map {ent.Comp.MapPath}!");
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Del(map);
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return;
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}
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// loading replaced the map entity with a new one so get the latest id
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map = _map.GetMap(mapId);
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_map.SetPaused(map, false);
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_biome.SetEnabled(map); // generate the terrain after the grids loaded to prevent it getting hidden under it
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ent.Comp.Map = map;
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}
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}
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