504 lines
18 KiB
C#
504 lines
18 KiB
C#
using System.Linq;
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using Content.Shared.Body;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.Humanoid;
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/// <summary>
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/// View model for UIs manipulating a set of markings, responsible for applying markings logic and keeping state synchronized.
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/// </summary>
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public sealed class MarkingsViewModel
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{
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[Dependency] private readonly MarkingManager _marking = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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private bool _enforceLimits = true;
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/// <summary>
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/// Whether the markings view model will enforce limitations on how many markings an organ can have
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/// </summary>
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/// <seealso cref="EnforcementsChanged" />
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public bool EnforceLimits
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{
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get => _enforceLimits;
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set
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{
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if (_enforceLimits == value)
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return;
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_enforceLimits = value;
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EnforcementsChanged?.Invoke();
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}
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}
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private bool _enforceGroupAndSexRestrictions = true;
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/// <summary>
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/// Whether the markings view model will enforce restrictions on the group and sex of markings for an organ
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/// </summary>
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/// <seealso cref="EnforcementsChanged" />
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public bool EnforceGroupAndSexRestrictions
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{
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get => _enforceGroupAndSexRestrictions;
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set
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{
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if (_enforceGroupAndSexRestrictions == value)
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return;
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_enforceGroupAndSexRestrictions = value;
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EnforcementsChanged?.Invoke();
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}
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}
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private bool AnyEnforcementsLifted => !_enforceLimits || !_enforceGroupAndSexRestrictions;
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/// <summary>
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/// Raised whenever the view model is enforcing a different set of constraints on possible markings than before
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/// </summary>
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/// <seealso cref="EnforceLimits" />
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/// <seealso cref="EnforceGroupAndSexRestrictions" />
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public event Action? EnforcementsChanged;
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private Dictionary<ProtoId<OrganCategoryPrototype>, OrganProfileData> _organProfileData = new();
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/// <summary>
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/// The organ profile data this view model is concerned with.
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/// </summary>
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public Dictionary<ProtoId<OrganCategoryPrototype>, OrganProfileData> OrganProfileData
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{
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get => _organProfileData;
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set
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{
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_organProfileData = value.ShallowClone();
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OrganProfileDataChanged?.Invoke(true);
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}
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}
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/// <summary>
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/// Sets the sex of all organ profiles in the view model.
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/// </summary>
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/// <param name="sex">The new sex</param>
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public void SetOrganSexes(Sex sex)
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{
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foreach (var (organ, data) in _organProfileData)
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{
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_organProfileData[organ] = data with { Sex = sex };
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}
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OrganProfileDataChanged?.Invoke(true);
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}
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/// <summary>
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/// Sets the skin color of all organ profiles in the view model.
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/// </summary>
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/// <param name="skinColor">The new skin color</param>
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public void SetOrganSkinColor(Color skinColor)
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{
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foreach (var (organ, data) in _organProfileData)
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{
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_organProfileData[organ] = data with { SkinColor = skinColor };
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}
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OrganProfileDataChanged?.Invoke(false);
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}
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/// <summary>
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/// Sets the eye color of all organ profiles in the view model.
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/// </summary>
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/// <param name="eyeColor">The new eye color</param>
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public void SetOrganEyeColor(Color eyeColor)
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{
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foreach (var (organ, data) in _organProfileData)
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{
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_organProfileData[organ] = data with { EyeColor = eyeColor };
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}
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OrganProfileDataChanged?.Invoke(false);
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}
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/// <summary>
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/// Raised whenever the organ profile data changes.
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/// The boolean value represents whether the set of possible markings may have changed.
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/// </summary>
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/// <seealso cref="OrganProfileData" />
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/// <seealso cref="SetOrganSexes" />
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/// <seealso cref="SetOrganSkinColor" />
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/// <seealso cref="SetOrganEyeColor" />
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public event Action<bool>? OrganProfileDataChanged;
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private Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> _markings = new();
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/// <summary>
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/// The currently applied set of markings
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/// </summary>
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public Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> Markings
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{
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get => _markings;
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set
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{
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_markings = value.ToDictionary(
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kvp => kvp.Key,
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kvp => kvp.Value.ToDictionary(
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it => it.Key,
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it => it.Value.ShallowClone()));
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MarkingsReset?.Invoke();
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}
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}
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/// <summary>
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/// Raised whenever the set of markings has fully changed and requires a UI reload
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/// </summary>
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public event Action? MarkingsReset;
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/// <summary>
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/// Raised whenever a specific layer's markings have changed
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/// </summary>
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public event Action<ProtoId<OrganCategoryPrototype>, HumanoidVisualLayers>? MarkingsChanged;
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private Dictionary<ProtoId<OrganCategoryPrototype>, OrganMarkingData> _organData = new();
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/// <summary>
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/// The organ marking data the view model is concerned with.
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/// </summary>
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public Dictionary<ProtoId<OrganCategoryPrototype>, OrganMarkingData>
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OrganData
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{
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get => _organData;
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set
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{
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if (_organData == value)
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return;
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_organData = value;
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_previousColors.Clear();
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OrganDataChanged?.Invoke();
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}
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}
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/// <summary>
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/// Raised whenever the organ data within the view model is changed.
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/// </summary>
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public event Action? OrganDataChanged;
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private readonly Dictionary<ProtoId<MarkingPrototype>, List<Color>> _previousColors = new();
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public MarkingsViewModel()
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{
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IoCManager.InjectDependencies(this);
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}
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/// <summary>
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/// Returns whether the given marking is currently selected in the model
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/// </summary>
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/// <param name="organ">The organ to check for the marking within</param>
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/// <param name="layer">The layer within the organ to check for the marking within</param>
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/// <param name="markingId">The marking ID to check for</param>
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/// <returns>Whether the marking is currently present within the set of selected markings</returns>
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public bool IsMarkingSelected(ProtoId<OrganCategoryPrototype> organ,
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HumanoidVisualLayers layer,
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ProtoId<MarkingPrototype> markingId)
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{
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return GetMarking(organ, layer, markingId) is not null;
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}
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/// <summary>
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/// Returns whether the marking at the given location can have its color customized by the user
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/// </summary>
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/// <inheritdoc cref="IsMarkingSelected" path="param" />
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/// <returns>Whether the marking is capable of having its color customized by the user</returns>
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public bool IsMarkingColorCustomizable(ProtoId<OrganCategoryPrototype> organ,
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HumanoidVisualLayers layer,
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ProtoId<MarkingPrototype> markingId)
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{
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if (!_prototype.TryIndex(markingId, out var markingProto))
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return false;
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if (markingProto.ForcedColoring)
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return false;
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if (!_organData.TryGetValue(organ, out var organData))
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return false;
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if (!_prototype.TryIndex(organData.Group, out var groupProto))
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return false;
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if (!groupProto.Appearances.TryGetValue(layer, out var appearance))
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return true;
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return !appearance.MatchSkin;
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}
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/// <summary>
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/// Returns the currently applied marking by its ID, if it exists
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/// </summary>
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/// <inheritdoc cref="IsMarkingSelected" path="param" />
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/// <returns>The marking currently applied if it exists, otherwise null</returns>
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public Marking? GetMarking(ProtoId<OrganCategoryPrototype> organ,
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HumanoidVisualLayers layer,
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ProtoId<MarkingPrototype> markingId)
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{
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if (!_markings.TryGetValue(organ, out var markingSet))
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return null;
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if (!markingSet.TryGetValue(layer, out var markings))
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return null;
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return markings.FirstOrNull(it => it.MarkingId == markingId);
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}
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/// <summary>
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/// Attempts to add a marking to the current set of markings
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/// </summary>
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/// <inheritdoc cref="IsMarkingSelected" path="param" />
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/// <returns>Whether the marking was successfully added to the set of markings</returns>
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public bool TrySelectMarking(ProtoId<OrganCategoryPrototype> organ,
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HumanoidVisualLayers layer,
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ProtoId<MarkingPrototype> markingId)
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{
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if (!_prototype.TryIndex(markingId, out var markingProto))
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return false;
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if (!_organData.TryGetValue(organ, out var organData) || !_organProfileData.TryGetValue(organ, out var profileData))
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return false;
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if (!organData.Layers.Contains(layer))
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return false;
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if (!_prototype.TryIndex(organData.Group, out var groupPrototype))
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return false;
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if (EnforceGroupAndSexRestrictions && !_marking.CanBeApplied(organData.Group, profileData.Sex, markingProto))
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return false;
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_markings[organ] = _markings.GetValueOrDefault(organ) ?? [];
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var organMarkings = _markings[organ];
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organMarkings[layer] = organMarkings.GetValueOrDefault(layer) ?? [];
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var layerMarkings = organMarkings[layer];
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var colors = _previousColors.GetValueOrDefault(markingId) ??
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MarkingColoring.GetMarkingLayerColors(markingProto, profileData.SkinColor, profileData.EyeColor, layerMarkings);
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var newMarking = new Marking(markingId, colors) { Forced = AnyEnforcementsLifted };
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var limits = groupPrototype.Limits.GetValueOrDefault(layer);
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if (limits is null || !EnforceLimits)
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{
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layerMarkings.Add(newMarking);
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MarkingsChanged?.Invoke(organ, layer);
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return true;
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}
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if (limits.Limit == 1 && layerMarkings.Count == 1)
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{
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layerMarkings.Clear();
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layerMarkings.Add(newMarking);
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MarkingsChanged?.Invoke(organ, layer);
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return true;
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}
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if (layerMarkings.Count < limits.Limit)
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{
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layerMarkings.Add(newMarking);
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MarkingsChanged?.Invoke(organ, layer);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Returns the list of currently selected markings for the layer on the given organ
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/// </summary>
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/// <param name="organ">The organ to look up the layer within</param>
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/// <param name="layer">The layer within the organ to look up</param>
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/// <returns>The set of markings for the provided organ if it has any, or null</returns>
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public List<Marking>? SelectedMarkings(ProtoId<OrganCategoryPrototype> organ,
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HumanoidVisualLayers layer)
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{
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return !_markings.TryGetValue(organ, out var organMarkings)
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? null
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: organMarkings.GetValueOrDefault(layer);
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}
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/// <summary>
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/// Attempts to remove a marking from the current set of markings
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/// </summary>
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/// <inheritdoc cref="IsMarkingSelected" path="param" />
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/// <returns>Whether the marking was successfully removed from the set of markings</returns>
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public bool TryDeselectMarking(ProtoId<OrganCategoryPrototype> organ,
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HumanoidVisualLayers layer,
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ProtoId<MarkingPrototype> markingId)
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{
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if (!_organData.TryGetValue(organ, out var organData))
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return false;
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if (!organData.Layers.Contains(layer))
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return false;
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if (!_prototype.TryIndex(organData.Group, out var groupPrototype))
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return false;
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var limits = groupPrototype.Limits.GetValueOrDefault(layer);
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_markings[organ] = _markings.GetValueOrDefault(organ) ?? [];
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var organMarkings = _markings[organ];
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organMarkings[layer] = organMarkings.GetValueOrDefault(layer) ?? [];
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var layerMarkings = organMarkings[layer];
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var count = layerMarkings.Count(marking => marking.MarkingId == markingId);
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if (count == 0)
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return false;
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if (EnforceLimits && limits is not null && limits.Required && (layerMarkings.Count - count) <= 0)
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return false;
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if (layerMarkings.Find(marking => marking.MarkingId == markingId) is { } removingMarking)
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{
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_previousColors[removingMarking.MarkingId] = removingMarking.MarkingColors.ToList();
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}
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layerMarkings.RemoveAll(marking => marking.MarkingId == markingId);
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MarkingsChanged?.Invoke(organ, layer);
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return true;
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}
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/// <summary>
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/// Attempts to set the color of the specified marking at the given index
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/// </summary>
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/// <inheritdoc cref="IsMarkingSelected" path="param" />
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/// <param name="colorIndex">The index within the marking's color array to set</param>
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/// <param name="color">The new color to set</param>
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public void TrySetMarkingColor(ProtoId<OrganCategoryPrototype> organ,
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HumanoidVisualLayers layer,
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ProtoId<MarkingPrototype> markingId,
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int colorIndex,
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Color color)
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{
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if (!_markings.TryGetValue(organ, out var markingSet))
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return;
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if (!markingSet.TryGetValue(layer, out var markings))
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return;
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var markingIdx = markings.FindIndex(it => it.MarkingId == markingId);
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if (markingIdx == -1)
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return;
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markings[markingIdx] = markings[markingIdx].WithColorAt(colorIndex, color);
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MarkingsChanged?.Invoke(organ, layer);
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}
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/// <summary>
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/// Ensures the markings within the model are valid.
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/// </summary>
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public void ValidateMarkings()
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{
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foreach (var (organ, organData) in _organData)
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{
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if (!_organProfileData.TryGetValue(organ, out var organProfileData))
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{
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_markings.Remove(organ);
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continue;
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}
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var actualMarkings = _markings.GetValueOrDefault(organ)?.ShallowClone() ?? [];
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_marking.EnsureValidColors(actualMarkings);
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_marking.EnsureValidGroupAndSex(actualMarkings, organData.Group, organProfileData.Sex);
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_marking.EnsureValidLayers(actualMarkings, organData.Layers);
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_marking.EnsureValidLimits(actualMarkings, organData.Group, organData.Layers, organProfileData.SkinColor, organProfileData.EyeColor);
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_markings[organ] = actualMarkings;
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}
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MarkingsReset?.Invoke();
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}
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/// <summary>
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/// Gets the count data for an organ layer.
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/// </summary>
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/// <param name="organ">The organ to look up count data for</param>
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/// <param name="layer">The layer within the organ to look up count data for</param>
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/// <param name="isRequired">Whether this layer requires at least one marking to be selected</param>
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/// <param name="count">The maximum amount of markings that can be selected for this layer</param>
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/// <param name="selected">The currently selected amount of markings</param>
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public void GetMarkingCounts(ProtoId<OrganCategoryPrototype> organ, HumanoidVisualLayers layer, out bool isRequired, out int count, out int selected)
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{
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isRequired = false;
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count = -1;
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selected = 0;
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if (!_organData.TryGetValue(organ, out var organData))
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return;
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if (!organData.Layers.Contains(layer))
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return;
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if (!_prototype.TryIndex(organData.Group, out var groupPrototype))
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return;
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if (!groupPrototype.Limits.TryGetValue(layer, out var limits))
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return;
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isRequired = limits.Required;
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count = limits.Limit;
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if (!_markings.TryGetValue(organ, out var organMarkings))
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return;
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if (!organMarkings.TryGetValue(layer, out var layerMarkings))
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return;
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selected = layerMarkings.Count;
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}
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/// <summary>
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/// Reorders the specified marking ID to the index and position relative to its index
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/// </summary>
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/// <param name="organ">The organ to reorder the markings of</param>
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/// <param name="layer">The layer to reorder the markings of</param>
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/// <param name="markingId">The marking to reorder</param>
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/// <param name="position">Whether the marking should be moved to before or after the given index</param>
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/// <param name="positionIndex">The new position index of the marking</param>
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public void ChangeMarkingOrder(ProtoId<OrganCategoryPrototype> organ,
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HumanoidVisualLayers layer,
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ProtoId<MarkingPrototype> markingId,
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CandidatePosition position,
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int positionIndex
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)
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{
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if (!_markings.TryGetValue(organ, out var organMarkings))
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return;
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if (!organMarkings.TryGetValue(layer, out var layerMarkings))
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return;
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var currentIndex = layerMarkings.FindIndex(marking => marking.MarkingId == markingId);
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var currentMarking = layerMarkings[currentIndex];
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if (position == CandidatePosition.Before)
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{
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layerMarkings.RemoveAt(currentIndex);
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var insertionIndex = currentIndex < positionIndex ? positionIndex - 1 : positionIndex;
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layerMarkings.Insert(insertionIndex, currentMarking);
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}
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else if (position == CandidatePosition.After)
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{
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layerMarkings.RemoveAt(currentIndex);
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var insertionIndex = currentIndex > positionIndex ? positionIndex + 1 : positionIndex;
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layerMarkings.Insert(insertionIndex, currentMarking);
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}
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MarkingsChanged?.Invoke(organ, layer);
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}
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}
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/// <summary>
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/// Specifies whether an item in a list will be moved to before or after a corresponding index
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/// </summary>
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public enum CandidatePosition
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{
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Before,
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After,
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}
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