13 lines
388 B
C#
13 lines
388 B
C#
using Content.Shared.Gibbing;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Body;
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/// <summary>
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/// Component that causes this entity to become gibs when the body it's in is gibbed
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/// </summary>
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/// <seealso cref="GibbingSystem" />
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(GibbableOrganSystem))]
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public sealed partial class GibbableOrganComponent : Component;
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