26 lines
725 B
C#
26 lines
725 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Body;
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/// <summary>
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/// Marks an entity as being able to be inserted into an entity with <seealso cref="BodyComponent" />.
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/// </summary>
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/// <seealso cref="BodySystem" />
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(BodySystem))]
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public sealed partial class OrganComponent : Component
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{
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/// <summary>
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/// The body entity containing this organ, if any
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? Body;
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/// <summary>
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/// What kind of organ is this, if any
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/// </summary>
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[DataField]
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public ProtoId<OrganCategoryPrototype>? Category;
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}
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