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AI
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Access
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Fix funny access test namespace
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2022-01-10 18:13:12 -07:00 |
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Administration/Logs
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Use dictionary and hashset for admin log entities and players respectively
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2021-12-26 00:50:10 +01:00 |
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Atmos
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Adds fire/air alarms (#5018)
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2022-01-02 15:56:24 +11:00 |
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Body
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Remove useless resolves from a buncha tests.
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2021-12-08 12:46:30 +01:00 |
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Buckle
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get that crap outta here (completely rewrites inventorysystem) (#5807)
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2021-12-30 22:56:10 +01:00 |
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Chemistry
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Fix 3000 errors
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2021-12-05 18:09:01 +01:00 |
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Commands
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Inline UID
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2021-12-03 15:53:09 +01:00 |
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Construction
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Damageable
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misc optimization (#6436)
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2022-02-02 22:40:22 -07:00 |
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Destructible
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Fix 3000 errors
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2021-12-05 18:09:01 +01:00 |
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DeviceNetwork
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Remove useless resolves from a buncha tests.
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2021-12-08 12:46:30 +01:00 |
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Disposal
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Implement ECS alternative for IDragDropOn and fully ECS disposal units (#6380)
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2022-01-31 03:53:22 +11:00 |
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DoAfter
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Doors
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ECS Doors (#5887)
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2022-01-30 11:49:56 +11:00 |
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Fluids
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Remove useless resolves from a buncha tests.
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2021-12-08 12:46:30 +01:00 |
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GameObjects/Components
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Test ignored component names (#6308)
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2022-01-26 16:41:28 +11:00 |
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GameRules
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Refactor Game Modes (#5857)
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2021-12-21 21:23:29 +01:00 |
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Gravity
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ECSatize AlertsSystem (#5559)
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2022-01-05 19:19:23 +11:00 |
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Interaction
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Fix interaction test
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2022-01-30 14:25:08 +11:00 |
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Lobby
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Fixes admin logs and tests to not depend on IEntity caching (#5657)
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2021-12-03 10:25:07 +01:00 |
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Networking
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Auto comp (#6416)
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2022-02-02 14:35:40 +11:00 |
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PDA
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get that crap outta here (completely rewrites inventorysystem) (#5807)
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2021-12-30 22:56:10 +01:00 |
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Pathfinding
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Power
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Remove useless resolves from a buncha tests.
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2021-12-08 12:46:30 +01:00 |
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StationEvents
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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Tag
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Fix 3000 errors
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2021-12-05 18:09:01 +01:00 |
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Utility
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Fix 3000 errors
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2021-12-05 18:09:01 +01:00 |
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ClickableTest.cs
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Remove useless resolves from a buncha tests.
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2021-12-08 12:46:30 +01:00 |
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ContainerOcclusionTest.cs
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Remove useless resolves from a buncha tests.
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2021-12-08 12:46:30 +01:00 |
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DeleteInventoryTest.cs
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get that crap outta here (completely rewrites inventorysystem) (#5807)
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2021-12-30 22:56:10 +01:00 |
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DummyIconTest.cs
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Don't pool DummyIconTest
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2021-11-08 12:43:06 +01:00 |
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EntityTest.cs
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Fix tests
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2021-12-09 11:34:47 +01:00 |
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GravityGridTest.cs
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Fix tests
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2021-12-09 11:34:47 +01:00 |
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HumanInventoryUniformSlotsTest.cs
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Clean up some warnings (#6088)
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2022-01-09 22:10:36 -06:00 |
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InventoryHelpersTest.cs
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get that crap outta here (completely rewrites inventorysystem) (#5807)
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2021-12-30 22:56:10 +01:00 |
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MindEntityDeletionTest.cs
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Remove useless resolves from a buncha tests.
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2021-12-08 12:46:30 +01:00 |
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PostMapInitTest.cs
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Add "Syndicate Puddle-Jumper" blueprint for admins to spawn in (#5273)
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2021-11-11 19:42:27 -07:00 |
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ResettingEntitySystemTests.cs
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Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
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2021-06-29 23:56:07 +10:00 |
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RestartRoundTest.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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RoundEndTest.cs
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Refactored RoundEndSystem (2) (#6115)
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2022-01-10 13:24:41 -06:00 |
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SaveLoadMapTest.cs
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Fix 3000 errors
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2021-12-05 18:09:01 +01:00 |
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SaveLoadSaveTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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ShuttleTest.cs
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Fix 3000 errors
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2021-12-05 18:09:01 +01:00 |
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StartTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |
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StorageFillTest.cs
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Remove reagent test (#5593)
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2021-11-28 23:05:13 +11:00 |
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VendingMachineTest.cs
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Add test pooling (#4961)
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2021-11-06 11:49:59 +01:00 |