Delta-v/Content.Shared
0x6273 7a7d0017b5
Use old reagent dispenser beaker slot ID (#24209)
Change the slot ID back to what it was to keep old map saves with an item in the slot loading correctly.

This also fixes the "You can't put this in the dispenser!" message not appearing when inserting an item without FitsInDispenserComponent because the whitelisted slot name wasn't changed.
2024-01-17 17:30:30 -08:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Abilities/Firestarter Adds Hellspawn (Nar'Sie demon mob) (#20291) 2024-01-04 05:53:15 -07:00
Access Cryogenic Sleep Units (#24096) 2024-01-14 23:35:28 -07:00
ActionBlocker Pacifism rework (#23037) 2023-12-27 02:55:48 -07:00
Actions Action, Action Container, and Action Upgrade changes (#24005) 2024-01-14 23:37:38 -07:00
Administration Fix solution editor UI (#24004) 2024-01-13 15:52:42 +11:00
Alert Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Display current load and maximum capacity (#20181) 2023-10-18 09:46:32 -08:00
Anomaly Revert "Revert "Electric anomaly rework"" (#23549) 2024-01-04 21:14:10 -05:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor localize damage type in armor examine description (#21807) 2023-12-04 07:57:29 -05:00
Atmos Move rotting stages and examine to shared (#24183) 2024-01-17 01:49:21 -08:00
Audio Audio fixes (#22324) 2023-12-11 21:26:55 +11:00
BarSign Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed try and purify cryosleeper code (#24165) 2024-01-16 16:02:26 -07:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-06 17:04:33 -08:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Entitylookup method renames (#23519) 2024-01-14 19:10:38 +11:00
Body Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Botany Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Burial Grave digging and decomposition (#23646) 2024-01-14 11:47:31 -05:00
CCVar Cryogenic Sleep Units (#24096) 2024-01-14 23:35:28 -07:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-20 11:38:03 +11:00
Camera Remove SharedEye (but content) (#19481) 2023-09-11 16:15:23 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Chill bounties + fixes (#23411) 2024-01-03 17:34:47 -07:00
CartridgeLoader Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Chasm Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Chat Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
Chemistry Use old reagent dispenser beaker slot ID (#24209) 2024-01-17 17:30:30 -08:00
Climbing Cryogenic Sleep Units (#24096) 2024-01-14 23:35:28 -07:00
Cloning Moves cloning comp & cloning event to shared (#21253) 2023-10-28 09:47:42 -04:00
Clothing UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Pacifism rework (#23037) 2023-12-27 02:55:48 -07:00
Communications Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Add limited-reagent dispensers (#23907) 2024-01-17 16:43:48 -05:00
Conveyor Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Coordinates Fix GravityGridTest (#23348) 2024-01-02 17:24:01 +11:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cuffs Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
Damage Make throwable star damage stamina (#23527) 2024-01-14 20:10:50 +11:00
Dataset Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Decals Use IComponentState for compstates (#21905) 2024-01-04 13:50:48 +11:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible Allow PKA to gather (#16250) 2023-05-11 23:19:08 +10:00
DeviceLinking Fix component constraints (#20241) 2023-09-20 10:12:48 +10:00
DeviceNetwork Try fix invalid entities in device networks (#22845) 2023-12-21 21:18:40 -07:00
Devour Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Dice Update dice state handling (#23643) 2024-01-06 17:30:21 -08:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Add sounds when inserting/missing into a disposal (#22077) 2023-12-02 12:19:32 -05:00
DoAfter Makes thieving gloves sneakier (#21398) 2023-11-02 22:10:58 -04:00
Doors Increase zombie prying time for bolted doors (#23383) 2024-01-03 17:41:39 -07:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drone Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Emoting Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Emp Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-29 18:27:43 -04:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Executions (#24150) 2024-01-17 01:45:45 -07:00
Explosion Explosion SFX juicing + higher persistence (#22544) 2023-12-16 03:57:46 +11:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-03 01:07:02 -08:00
Fax Add a 'Copy' button to the fax UI (#22027) 2023-12-24 17:08:15 -08:00
FixedPoint Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
Flash Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Fluids Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Foldable Fix foldables (#19717) 2023-09-01 12:30:40 +10:00
Follower Fix ghosts following a moving entity causing them to be offset (#22783) 2023-12-20 15:33:00 -08:00
Forensics Add more DNA interactions (#21989) 2023-12-15 02:52:55 -07:00
Friction Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
GameTicking Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707) 2024-01-07 19:30:10 -05:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Make more fields VV-writeable (#21754) 2023-11-19 12:17:53 -08:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Hands Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Limits the minimum base skin color brightness for species with Hue coloration (#23605) 2024-01-06 20:40:29 +11:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Move MaskComponent to shared and add toggle events (#22395) 2023-12-12 19:02:35 -07:00
Implants scram implant (#23122) 2024-01-04 05:38:02 -07:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input keybinds for opening bag/belt & context logic for opening storage window (#22238) 2023-12-08 12:43:37 -06:00
Instruments Remove instruments compref (#19560) 2023-09-12 14:43:06 +10:00
Interaction UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Cryogenic Sleep Units (#24096) 2024-01-14 23:35:28 -07:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Plates & Cash gridinv visuals (#24075) 2024-01-14 11:44:17 -05:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add reagent sources to the guidebook (#22627) 2023-12-30 23:34:59 -08:00
Labels Predict StorageComponent (#19682) 2023-09-11 21:20:46 +10:00
Lathe Flatpacks and the Flatpacker 1001 (#23338) 2024-01-03 17:16:02 +11:00
Light Glowy lights - light fixtures now actually glow (#23428) 2024-01-03 19:46:11 +11:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Fix atmos UI decimal separator bug (#23009) 2024-01-04 21:18:09 -08:00
Lock Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Barber scissors fix (#22895) 2024-01-06 20:19:45 +11:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
MassMedia NewsSystem fixes (#23969) 2024-01-12 01:04:55 -07:00
Materials Flatpacks and the Flatpacker 1001 (#23338) 2024-01-03 17:16:02 +11:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Fix duplicate popups in ripley (#23692) 2024-01-07 16:32:46 -07:00
Medical Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
MedicalScanner Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Mind Don't predict mind examine (#23769) 2024-01-09 01:02:38 -07:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
Mining Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Mobs Revert to v196.0.0 (#23074) 2023-12-28 10:57:48 +11:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-09-27 19:41:07 -04:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-24 17:22:44 -04:00
Mousetrap Mousetraps (#8440) 2022-05-25 13:16:34 -07:00
Movement Add sprite movement states (#22940) 2023-12-24 23:34:21 -08:00
NPC Disable SSD indicator for NPC (#20027) 2023-09-14 22:15:26 -04:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Ninja Fixes ninja not being able to use abilities (#23748) 2024-01-08 19:15:00 -05:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Nuke Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOps Nukeops hud (#21260) 2023-11-05 19:36:08 -07:00
Nutrition Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Objectives New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Overlays Add health bar overlays for eye equipment (#21980) 2024-01-04 11:48:57 -05:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-06 18:31:20 +11:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-04 05:56:14 -07:00
Paper Make mime stamp silent (#23221) 2023-12-30 18:15:02 -05:00
Parallax Salvage magnet revamp (#23119) 2024-01-04 14:25:32 +11:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix conveyors to allow doors to close over top (#22117) 2023-12-04 16:07:48 -07:00
Pinpointer Add doors to the station map (#23639) 2024-01-12 00:14:20 +11:00
Placeable :trollface: (#21470) 2023-11-05 16:49:59 -07:00
Players Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
PneumaticCannon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Pointing Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Fix robusted dionas not being recoverable (#21636) 2024-01-04 06:10:04 -07:00
Popups Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Power Tesla (#21124) 2023-12-28 13:11:50 +00:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-07 18:25:43 -07:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Update NetMessage to pass in MemoryStream (#21796) 2023-11-28 19:11:16 +11:00
Procedural Salvage magnet revamp (#23119) 2024-01-04 14:25:32 +11:00
Projectiles decelerator nerf and projectile penetration mini refactor (#24032) 2024-01-14 15:39:09 -08:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-07 14:23:25 +11:00
Prying Fix double sound for shutters (#23975) 2024-01-12 13:35:31 -07:00
Pulling Fix pulling mispredicts (#22941) 2023-12-25 00:33:32 -07:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-16 14:54:46 +10:00
RCD Adds construction effect to RCD (#22633) 2023-12-17 11:08:59 -05:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Random Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
RatKing Rename Miasma to Ammonia (#22791) 2023-12-20 21:19:50 -07:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant revenant emag whitelist (#21849) 2023-11-27 14:39:29 -07:00
Revolutionary Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832) 2023-10-11 18:14:00 -04:00
Roles Add TryGetPrimaryDepartment to jobs system (#23317) 2024-01-14 19:18:34 +11:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Fix RoundToLevels not working with an even amount of levels if the threshold is the same (#21863) 2023-12-02 11:46:01 -05:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Disable SSD indicator for NPC (#20027) 2023-09-14 22:15:26 -04:00
Salvage Fix asteroid UI determinism (#23661) 2024-01-07 15:21:05 +11:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Shuttles Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Silicons Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Singularity Tesla (#21124) 2023-12-28 13:11:50 +00:00
Slippery Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Add gas tanks throw damage (#20035) 2023-12-04 17:32:17 +11:00
Spawning Fix even more warnings (#11968) 2022-10-16 08:49:22 -07:00
Speech Hackable intercoms (#23984) 2024-01-14 16:37:28 +11:00
Spider Action container rejig (#20260) 2023-09-23 18:49:39 +10:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Spreader Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Standing Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Station Fix objects tab not showing nents (#23837) 2024-01-10 01:30:20 -07:00
StationRecords Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
StatusEffect Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
StatusIcon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Stealth Space cobra 1.1 (#20298) 2023-12-06 20:25:57 -05:00
StepTrigger Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Fix storage state (#23852) 2024-01-10 02:07:35 -07:00
Store Moves ID field to ListingData and adds BuyBeforeCondition (#22438) 2023-12-13 16:57:38 -05:00
Strip Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Stunnable ItemToggle system expansion (#22369) 2023-12-24 17:11:05 +11:00
SubFloor Remove GridModifiedEvent (#21291) 2023-10-28 13:57:57 +11:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Tag Add new HasAnyTag and HasAllTags overrides (#22577) 2023-12-17 03:22:42 +11:00
Teleportation Quantum Spin Inverter (#23756) 2024-01-09 00:37:55 -07:00
Temperature light ciggies with fire structures (#23196) 2024-01-01 00:10:48 -08:00
TextScreen Shuttle timers (#19471) 2023-12-20 09:30:29 +11:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Pneumatic cannon accuracy buff (#23996) 2024-01-13 00:29:19 -07:00
Tiles Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Timing Fixes UseDelay accumulating time sometimes (#23529) 2024-01-04 12:50:11 -05:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tools ItemToggle system expansion (#22369) 2023-12-24 17:11:05 +11:00
Traits Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-03 01:07:02 -08:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
Vehicle Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
VendingMachines Reduce vendor thank you message spam and add variety (#23746) 2024-01-08 18:34:47 -07:00
Verbs Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
VoiceMask Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Tail wagging (#19573) 2024-01-14 18:52:07 +11:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Executions (#24150) 2024-01-17 01:45:45 -07:00
Weather Fix weather audio (#21949) 2023-11-28 23:35:38 +11:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Wieldable Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
Wires Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Xenoarchaeology Artifact analyzer now pauses on power-loss (#22974) 2023-12-30 12:49:24 -05:00
Zombies Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Content.Shared.csproj Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00