Delta-v/Content.Server/GameObjects/Components/Items/Storage
moneyl 415ac8fa46 Replace non-existent prototype in ToolLockerFillComponent (#341)
Previously this component would sometimes try to use a non-existent prototype, `HelmetEngineering`. This would result in a server crash upon loading any map that uses the `Tool Locker (Filled)` component. This replaces that non existent prototype with `HatHardhatRed`, which does exist, and is something you might expect to find in a tool locker.
2019-09-17 17:56:37 -07:00
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Fill Replace non-existent prototype in ToolLockerFillComponent (#341) 2019-09-17 17:56:37 -07:00
EntityStorageComponent.cs Keeps the items inside a storage container spread out with a small local offset. Previously, all of the items were set to the container's position, resulting in a single pile. 2019-09-15 15:29:16 -07:00
IStorageComponent.cs Storage system refactor & map init. 2019-05-05 18:52:06 +02:00
ItemComponent.cs IoC'd random (#302) 2019-08-17 12:09:09 -07:00
ServerStorageComponent.cs Removed extra dependencies 2019-08-06 01:09:44 -07:00
StoreableComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00