Delta-v/Content.Client/GameObjects/Components/Movement
nuke f4909cdb98
Climbing system (#1750)
* Initial commit

* Climbing uses its own controller now

* Missed a check

* Get rid of hands check

* Cleanup

* Get rid of speciescomponent stuff

* Remove unneeded check, add separate case for moving other players.

* Add DoAfter

* IClientDraggable added to ClimbingComponent

* Added some basic integration tests. Renamed ClimbMode to Climbing.

* oops

* Minor fixes

* ffff

* Table fix

* Revamped system so its more predicted, uses proper  logic for de-climbing. Get hype!!!

* Flag check fix

* Distance check and reset numticksblocked

* get rid
2020-08-20 00:13:22 +02:00
..
ClimbableComponent.cs Climbing system (#1750) 2020-08-20 00:13:22 +02:00
ClimbingComponent.cs Climbing system (#1750) 2020-08-20 00:13:22 +02:00
HandTeleporterVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
PlayerInputMoverComponent.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
PortalVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
SlipperyComponent.cs Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00