29 lines
752 B
C#
29 lines
752 B
C#
using Content.Server.GameObjects.Components.Body.Digestive;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Body.Network
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{
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/// <summary>
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/// Represents the system that processes food, liquids, and the reagents inside them.
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/// </summary>
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[UsedImplicitly]
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public class DigestiveNetwork : BodyNetwork
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{
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public override string Name => "Digestive";
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protected override void OnAdd()
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{
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Owner.EnsureComponent<StomachComponent>();
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}
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public override void OnRemove()
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{
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if (Owner.HasComponent<StomachComponent>())
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{
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Owner.RemoveComponent<StomachComponent>();
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}
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}
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}
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}
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