|
using System;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Mobs
|
|
{
|
|
[Serializable, NetSerializable]
|
|
public enum DamageStateVisuals
|
|
{
|
|
State
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum DamageStateVisualData
|
|
{
|
|
Normal,
|
|
Crit,
|
|
Dead
|
|
}
|
|
} |