Delta-v/Resources/Textures
Julian Giebel 1c21f2c3b0
Rework emergency lights (#1830)
* Implement emergency lights reacting to lost power

* Add emergency light sprites
Remove shared emergency light component

* Remove unused import

* Remove EmergencyLight NetID

* Add rich description
Change comments
Add license
Implement ExposeData

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-22 12:06:29 +02:00
..
Clothing More Mobs | Space Carp, Monkey, Gorilla etc. (#1502) 2020-08-16 16:20:36 -07:00
Constructible Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
Effects Add a fire extinguisher (#1685) 2020-08-18 17:45:49 +02:00
Fluids Add puddles / reagent spills (#743) 2020-04-21 20:23:12 +02:00
Interface Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Mobs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Objects Switches current PDAs to the /tg/ ones. (#1796) 2020-08-19 20:41:33 +02:00
Shaders Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
emergency_mask.png TG locker sprites & prototypes. 2020-05-22 15:45:46 +02:00