Delta-v/Content.Server/Explosion/EntitySystems
Pieter-Jan Briers ccea85136b
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
..
ClusterGrenadeSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
ExplosionGridTileFlood.cs Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
ExplosionSpaceTileFlood.cs Remove Explicit GridId References (#8315) 2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs Make GetExplosionResistance event a struct (#20274) 2023-09-27 21:59:12 +02:00
ExplosionSystem.CVars.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
ExplosionSystem.GridMap.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
ExplosionSystem.Processing.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
ExplosionSystem.TileFill.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
ExplosionSystem.Visuals.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
ExplosionSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
SmokeOnTriggerSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
TriggerSystem.Mobstate.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
TriggerSystem.OnUse.cs Add popup message for activating trigger with hand (#24858) 2024-02-08 12:27:10 +01:00
TriggerSystem.Proximity.cs Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
TriggerSystem.Signal.cs Device Linking and better linking ui (#13645) 2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
TriggerSystem.Voice.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
TriggerSystem.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
TwoStageTriggerSystem.cs Hot Fix of Gravity Grenades (#19414) 2023-09-04 15:23:48 +03:00