Delta-v/Content.Client/Light
metalgearsloth fc5c63ac09
Add ImplicitRoofComponent (#36112)
* Add ImplicitRoofComponent

So shuttles get marked as rooved.

* Early-out

So the new render doesn't suck up perf unnecessarily.
2025-05-18 17:47:35 +10:00
..
Components Remove unused IoC dependency references. (#31704) 2024-09-01 23:22:50 +02:00
EntitySystems Cleanup more `SpriteComponent` warnings (part 2) (#37522) 2025-05-17 13:02:36 +10:00
Visualizers Cleanup more `SpriteComponent` warnings (part 2) (#37522) 2025-05-17 13:02:36 +10:00
AfterLightTargetOverlay.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
BeforeLightTargetOverlay.cs Uncomment blur (#35213) 2025-02-17 02:35:24 +11:00
HandheldLightSystem.cs Light verb is now predicted (#33622) 2024-11-29 00:41:01 +11:00
LightBlurOverlay.cs Uncomment blur (#35213) 2025-02-17 02:35:24 +11:00
LightCycleSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
RgbLightControllerSystem.cs Cleanup warnings in `RgbLightControllerSystem` (#37458) 2025-05-15 00:01:54 +02:00
RoofOverlay.cs Add ImplicitRoofComponent (#36112) 2025-05-18 17:47:35 +10:00
SunShadowOverlay.cs Tweak sun shadow rotations (#35758) 2025-03-10 15:38:33 +11:00
TileEmissionOverlay.cs Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207) 2025-02-16 16:29:03 +03:00