Delta-v/Content.Server/GameObjects/Components
Vera Aguilera Puerto f0c1efed9b Footstep SFX are played on entity coordinates, instead of following the entity.
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
..
AI Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Access Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
ActionBlocking SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Actor Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Arcade Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Atmos Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
BarSign Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Body Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Botany Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Buckle SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Cargo Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Chemistry Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Command Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Construction Computer and machine parts are only created on map init now. 2021-04-04 20:36:44 +02:00
ContainerExt Shared Containers (#3331) 2021-03-01 15:24:46 -08:00
Conveyor Physics (#3485) 2021-03-08 04:09:59 +11:00
Culinary Removes chem. and react. from every prototype ID (#3767) 2021-04-08 23:48:02 +10:00
Damage Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Destructible Fix thrown breakables (#3944) 2021-05-08 20:27:20 +02:00
Disposal Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Doors Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Engineering Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Explosion SharedItemComponent (#3513) 2021-04-02 21:01:03 +11:00
Fluids Fix puddle overflow exception on space. 2021-05-08 03:18:57 +02:00
GUI Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Gravity Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Headset Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Instruments Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Interactable Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Items Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Janitorial Light replacer (#3701) 2021-04-08 22:28:06 +10:00
Kitchen Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
MachineLinking Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Markers Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Medical Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Metabolism Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mining Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mobs Cloning rework (#3808) 2021-05-11 16:16:08 -07:00
Morgue Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Movement Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
NodeContainer SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
Nutrition FoodComponent trash prototype ID is now validated by the YAML linter. 2021-05-08 03:44:19 +02:00
Observer Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
PA Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
PDA Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Paper Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Pointing SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Portal Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Power Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Projectiles Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Pulling Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Radio Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Recycling Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Research Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Rotatable Pulling change entity rotation (#3890) 2021-05-05 13:29:26 +10:00
Singularity Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Sound Footstep SFX are played on entity coordinates, instead of following the entity. 2021-05-12 14:50:15 +02:00
Stack Fix stack localization (#3455) 2021-03-01 01:02:03 +01:00
StationEvents SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Strap Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Suspicion Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Temperature Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Timing Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
TraitorDeathMatch Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Trigger/TimerTrigger Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
VendingMachines Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Watercloset Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
Weapon Melee arc effects are only sent to players inside PVS. 2021-05-12 14:47:56 +02:00
AdvertiseComponent.cs Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
AnchorableComponent.cs Fix anchoring? Maybe? (#3974) 2021-05-12 00:16:48 +02:00
AtmosPlaqueComponent.cs Fix tests (#3707) 2021-03-31 21:41:23 +02:00
CleanableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ComputerComponent.cs Fixes crash when computer prototype doesn't have a container manager but specifies a board prototype 2021-04-04 20:51:26 +02:00
ConfigurationComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
CrayonComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
DoAfterComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
MagicMirrorComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
PlaceableSurfaceComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
PottedPlantHideComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
RandomPottedPlantComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
RandomSpriteColorComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
RandomSpriteStateComponent.cs Attempts to fix all physics bugs at once (#3610) 2021-03-26 12:51:26 +11:00
RepairableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
WiresComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00