Delta-v/Content.Server/Explosion/EntitySystems
Zachary Higgs 0b1e1b8ac3 Make indestructible tiles not breakable by explosions (#34339)
* No more Ai Spacing

* Move guard into earlier guard statement
2025-01-12 08:17:18 +00:00
..
ExplosionGridTileFlood.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
ExplosionSpaceTileFlood.cs Atmos device performance improvements (#26493) 2024-04-07 14:14:34 +02:00
ExplosionSystem.Airtight.cs Explosion resistance is now predicted! (#30654) 2024-08-09 18:24:58 +01:00
ExplosionSystem.CVars.cs Explosion resistance is now predicted! (#30654) 2024-08-09 18:24:58 +01:00
ExplosionSystem.GridMap.cs Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
ExplosionSystem.Processing.cs Make indestructible tiles not breakable by explosions (#34339) 2025-01-12 08:17:18 +00:00
ExplosionSystem.TileFill.cs Explosion resistance is now predicted! (#30654) 2024-08-09 18:24:58 +01:00
ExplosionSystem.Visuals.cs Explosion resistance is now predicted! (#30654) 2024-08-09 18:24:58 +01:00
ExplosionSystem.cs Replace some sound PlayEntity with PlayPvs (#34317) 2025-01-12 08:15:23 +00:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProjectileGrenadeSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-21 09:58:01 +00:00
ScatteringGrenadeSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-21 09:58:01 +00:00
SmokeOnTriggerSystem.cs metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
TriggerSystem.Mobstate.cs Melee Executions (#30104) 2024-08-11 14:52:53 +01:00
TriggerSystem.OnUse.cs full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
TriggerSystem.Proximity.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
TriggerSystem.Signal.cs Change the syndicate charge to start a timer on signal (#32423) 2024-10-07 22:31:42 +01:00
TriggerSystem.TimedCollide.cs Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970) 2024-08-09 17:45:38 +01:00
TriggerSystem.Voice.cs Voice trigger fixes, death acidifier typos (#24941) 2024-03-05 09:44:49 +01:00
TriggerSystem.cs Adds the coordinates to the rattle message. (#1983) 2024-10-14 20:06:50 +02:00
TwoStageTriggerSystem.cs Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724) 2024-08-09 19:01:53 +01:00