mirror of
https://github.com/DeltaV-Station/Delta-v.git
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* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
(cherry picked from commit c5486873db)
86 lines
2.0 KiB
C#
86 lines
2.0 KiB
C#
using Content.Client.Shuttles.UI;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Events;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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namespace Content.Client.Shuttles.BUI;
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[UsedImplicitly]
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public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private ShuttleConsoleWindow? _window;
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public ShuttleConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new ShuttleConsoleWindow();
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.RequestFTL += OnFTLRequest;
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_window.RequestBeaconFTL += OnFTLBeaconRequest;
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_window.DockRequest += OnDockRequest;
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_window.UndockRequest += OnUndockRequest;
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}
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private void OnUndockRequest(NetEntity entity)
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{
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SendMessage(new UndockRequestMessage()
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{
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DockEntity = entity,
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});
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}
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private void OnDockRequest(NetEntity entity, NetEntity target)
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{
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SendMessage(new DockRequestMessage()
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{
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DockEntity = entity,
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TargetDockEntity = target,
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});
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}
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private void OnFTLBeaconRequest(NetEntity ent, Angle angle)
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{
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SendMessage(new ShuttleConsoleFTLBeaconMessage()
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{
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Beacon = ent,
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Angle = angle,
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});
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}
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private void OnFTLRequest(MapCoordinates obj, Angle angle)
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{
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SendMessage(new ShuttleConsoleFTLPositionMessage()
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{
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Coordinates = obj,
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Angle = angle,
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});
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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}
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not ShuttleBoundUserInterfaceState cState)
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return;
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_window?.UpdateState(Owner, cState);
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}
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}
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