Delta-v/Content.Shared/Hands/SharedHandsSystem.cs

80 lines
2.5 KiB
C#

using Content.Shared.Hands.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.Hands
{
public abstract class SharedHandsSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedHandsComponent, EntRemovedFromContainerMessage>(HandleContainerModified);
SubscribeLocalEvent<SharedHandsComponent, EntInsertedIntoContainerMessage>(HandleContainerModified);
SubscribeLocalEvent<RequestSetHandEvent>(HandleSetHand);
SubscribeNetworkEvent<RequestSetHandEvent>(HandleSetHand);
SubscribeLocalEvent<RequestDropHeldEntityEvent>(HandleDrop);
SubscribeNetworkEvent<RequestDropHeldEntityEvent>(HandleDrop);
}
private void HandleSetHand(RequestSetHandEvent msg, EntitySessionEventArgs eventArgs)
{
var entity = eventArgs.SenderSession?.AttachedEntity;
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
return;
hands.ActiveHand = msg.HandName;
}
private void HandleDrop(RequestDropHeldEntityEvent msg, EntitySessionEventArgs eventArgs)
{
var entity = eventArgs.SenderSession?.AttachedEntity;
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
return;
hands.TryDropHand(msg.HandName, msg.DropTarget);
}
protected abstract void HandleContainerModified(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args);
}
[Serializable, NetSerializable]
public class RequestSetHandEvent : EntityEventArgs
{
/// <summary>
/// The hand to be swapped to.
/// </summary>
public string HandName { get; }
public RequestSetHandEvent(string handName)
{
HandName = handName;
}
}
[Serializable, NetSerializable]
public class RequestDropHeldEntityEvent : EntityEventArgs
{
/// <summary>
/// The hand to drop from.
/// </summary>
public string HandName { get; }
public EntityCoordinates DropTarget { get; }
public RequestDropHeldEntityEvent(string handName, EntityCoordinates dropTarget)
{
HandName = handName;
DropTarget = dropTarget;
}
}
}