Delta-v/Content.Shared/Procedural
Ed 47cb8a0b08
RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size

* tile ignoring

* upgrade interior

* simplify

* Update DungeonSystem.Rooms.cs

* center rooms

* Update RoomFillComponent.cs

* Update RoomFillComponent.cs

* Update DungeonSystem.Rooms.cs

* Remove roomfillcoponent from integration test

* Update EntityTest.cs

* remove nullable size, replaced with minsize and maxsize

* clear existing logic refactor

* delete this one
2025-02-12 15:47:48 +03:00
..
Components VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
Distance VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
DungeonGenerators Mining Asteroid Treasure Vaults (#31638) 2024-09-10 21:33:41 -06:00
DungeonLayers add new salv loot into the vgroid procgen (#31290) 2024-08-24 12:06:37 +10:00
Loot Add missing constructor in RandomSpawnLootEntry struct (#21721) 2023-11-18 06:21:15 +13:00
PostGeneration improve BiomeDunGen (#33113) 2024-11-11 23:19:54 -06:00
Dungeon.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
DungeonConfig.cs Mining Rebalance (#30920) 2024-08-16 11:43:54 +10:00
DungeonData.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
DungeonRoom.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
DungeonRoomPackPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
DungeonRoomPrototype.cs RoomSpawner mask (#33110) 2025-02-12 15:47:48 +03:00
IDunGenLayer.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
SalvageDifficultyPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00