| .. |
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Access
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Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-03 12:12:21 -04:00 |
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Actions
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Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action events and BackgroundOn field (#27682)
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2024-05-10 20:04:01 -04:00 |
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Administration
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Fix Admin Object tab sorting and search - Part 2 (#28681)
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2024-06-28 13:32:57 +10:00 |
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AlertLevel
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Alert display lights now properly react to power changes. (#14839)
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2023-03-24 20:10:48 -07:00 |
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Alerts
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Remove AlertType and AlertCategory (#27933)
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2024-05-23 22:43:04 -04:00 |
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Ame/UI
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Refactor AME to use ItemSlot for Fuel (#25558)
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2024-02-29 16:44:28 -05:00 |
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Animations
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Fix effects (#27533)
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2024-05-02 12:40:07 +10:00 |
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Anomaly
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Anomalies behaviours (#24683)
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2024-04-01 19:29:13 +11:00 |
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Arcade
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Revert "Update submodule to 175.0.0 (#21318)" (#21319)
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2023-10-29 15:29:30 +11:00 |
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Armor
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Predicted armor (#20560)
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2023-09-28 20:48:50 +10:00 |
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Atmos
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-02 14:07:41 +10:00 |
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Audio
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Resolve all non-obsoleting warnings in content (#27934)
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2024-05-11 20:13:58 -07:00 |
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BarSign
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Selectable Bar Signs (#29068)
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2024-07-01 02:20:57 +10:00 |
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Beam
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Bed
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Move SleepingSystem to Shared & cleanup (#28672)
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2024-06-14 12:15:29 +10:00 |
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Body/Systems
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Fix humanoid appearances for placement manager (#18291)
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2023-08-05 14:25:47 +10:00 |
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Botany
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Fix clientside storage Whitelists (#24063)
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2024-02-02 00:33:57 +11:00 |
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Bql
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Buckle
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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Camera
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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CardboardBox
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prop hunt ss14 (real) (#26691)
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2024-04-17 14:48:35 -07:00 |
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Cargo
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Skipping bounties (#26537)
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2024-04-09 18:18:07 -04:00 |
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CartridgeLoader
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News UI overhaul and PDA notifications (#19610)
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2024-02-26 21:38:00 -04:00 |
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Changelog
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Fix the changelog window being very laggy until a tab is clicked (#27795)
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2024-05-07 23:23:26 -07:00 |
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CharacterInfo
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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Charges/Systems
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emag refactor (#15181)
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2023-04-18 22:46:00 -07:00 |
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Chasm
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Fix error when removing chasm falling component on a terminating entity (#28471)
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2024-06-01 15:00:31 -04:00 |
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Chat
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Predict typing indicator (#29551)
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2024-06-29 13:33:56 +10:00 |
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Chemistry
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Add support for HeldPrefix to SolutionContainerVisualsSystem (#28532)
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2024-06-03 01:12:13 -04:00 |
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Clickable
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Make vox roundstart (#29704)
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2024-07-04 17:11:01 +10:00 |
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Cloning/UI
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Update content vectors to numerics (#17759)
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2023-07-08 14:08:32 +10:00 |
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CloningConsole/UI
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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Clothing
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Fixes colored gloves appearing incorrectly in chameleon menu (#29607)
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2024-06-30 03:28:17 -04:00 |
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CombatMode
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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Commands
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Allow `zoom` command to modify an eye's PVS range (#29245)
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2024-07-03 16:44:55 +10:00 |
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Communications
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localization and change of appearance of the phrase about the remaining time (#29844)
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2024-07-09 23:36:33 +10:00 |
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Computer
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Adds the thermo-electric generator (#18840)
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2023-08-12 15:41:55 -05:00 |
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Configurable/UI
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Cleaner BoundUserInterfaces (#17736)
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2023-07-09 02:02:17 +10:00 |
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Construction
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Favorites tab for the construction menu (#26347)
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2024-06-29 14:10:00 +10:00 |
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ContextMenu/UI
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Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
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2024-03-21 12:59:56 +11:00 |
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Cooldown
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Hud refactor (#7202)
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2022-10-12 10:16:23 +02:00 |
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Crayon
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Open some windows non-centered to avoid covering the player (#24767)
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2024-02-01 23:49:48 +11:00 |
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Credits
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Unrevert audio (#21330)
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2023-11-27 22:12:34 +11:00 |
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CrewManifest
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Make department / job list sorting consistent. (#25486)
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2024-02-23 15:04:44 +11:00 |
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CriminalRecords
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fix ninja hacking not affecting sechud (#28021)
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2024-05-16 16:51:06 -04:00 |
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Cuffs
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Update trivial components to use auto comp states (#20539)
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2023-09-28 16:20:29 -07:00 |
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Damage
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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DamageState
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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DebugMon
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Fix coords monitor in replays (#29512)
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2024-06-27 16:58:51 +02:00 |
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Decals
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-02 14:07:41 +10:00 |
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DeviceLinking
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Predict two-way levers (#25043)
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2024-02-11 14:19:45 +11:00 |
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DeviceNetwork
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Code cleanup: radio jammer (#29052)
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2024-06-20 01:13:40 +10:00 |
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Devour
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Added a component to eat bodies for health #8922 (#16345)
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2023-05-15 18:44:35 -04:00 |
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Dice
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Dice tweaks (#13514)
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2023-01-21 10:51:26 +11:00 |
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Disposal
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Disposal unit recharging state fix (#28059)
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2024-05-15 16:55:01 -04:00 |
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DoAfter
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Hide doafters if you're in a container (#29487)
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2024-06-28 13:34:24 +10:00 |
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Doors
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Make firelock warning light not require power and add a PointLight (#29024)
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2024-06-15 11:17:16 -04:00 |
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Dragon
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Remove lights compref (#19531)
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2023-09-11 19:18:06 +10:00 |
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Drugs
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Disable rainbow overlay when reduced motion is enabled (#28496)
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2024-06-01 18:41:06 -07:00 |
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Drunk
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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Effects
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add a type specifier where one was forgor (#29250)
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2024-06-20 20:04:07 +10:00 |
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Electrocution
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Electrocution. (#4958)
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2021-10-25 16:21:56 +02:00 |
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Emp
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Revert "Revert "Emp more effects" (#16159)" (#16165)
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2023-05-06 11:26:04 -04:00 |
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Ensnaring
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Remove some obsolete AppearanceComponent method usages (#13726)
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2023-02-02 12:34:53 -04:00 |
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Entry
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Fix coords monitor in replays (#29512)
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2024-06-27 16:58:51 +02:00 |
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Eui
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Fix Client EuiManager (#10898)
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2022-08-27 22:17:30 -07:00 |
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Examine
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Remove blurry vision examine mispredict (#29633)
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2024-07-01 13:06:28 +10:00 |
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Explosion
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-02 14:07:41 +10:00 |
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Extinguisher
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Content update for UI prediction (#27214)
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2024-04-26 18:16:24 +10:00 |
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Eye
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Content changes for engine exception tolerance PR (#27455)
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2024-04-29 18:43:15 +10:00 |
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Fax
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feat(fax): Fax machines print, copy, and send paper labels (#25979)
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2024-04-28 16:12:45 +10:00 |
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Flash
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Flash overlay rework and bugfixes (#27369)
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2024-06-02 00:17:53 -04:00 |
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FlavorText
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Fix Flavor Text editor not saving correctly (#28122)
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2024-05-19 02:23:44 +02:00 |
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Fluids
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-02 14:07:41 +10:00 |
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Forensics
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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Fullscreen
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Un-revert IPlayerManager refactor (#21244)
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2023-10-28 09:59:53 +11:00 |
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GPS
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Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
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2024-05-12 10:31:54 -04:00 |
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GameTicking/Managers
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Add Job preference tests (#28625)
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2024-06-06 00:19:24 +10:00 |
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Gameplay
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Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
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2024-03-21 12:59:56 +11:00 |
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Gateway/UI
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Gateway destinations (#21040)
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2023-11-14 19:23:40 -07:00 |
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Ghost
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Add command to toggle ghost visibility on the client (#27314)
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2024-04-25 18:26:21 +02:00 |
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GhostKick
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Kick mines (real) (#8056)
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2022-05-18 14:07:35 +10:00 |
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Gravity
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Fix entities getting stuck red (#28981)
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2024-06-20 17:15:40 +10:00 |
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Guidebook
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Open the guidebook when people with less than an hour playing join the round (#28774)
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2024-06-09 12:26:48 -04:00 |
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Hands
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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HealthAnalyzer/UI
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Added localization of groups and types: damage, metabolism (#27368)
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2024-04-28 14:48:19 +10:00 |
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Holiday
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Automatic holiday sprites (#22929)
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2023-12-24 23:52:43 -07:00 |
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HotPotato
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Revert "Fix chat bubbles (#25643)" (#25645)
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2024-02-28 00:51:20 +11:00 |
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Humanoid
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |
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IconSmoothing
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Reduced Warning Count By 130 For Full Rebuilds (#26518)
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2024-03-29 16:28:16 +11:00 |
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IdentityManagement
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Fix a bunch of warnings (#11965)
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2022-10-16 08:44:23 -07:00 |
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Implants
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Various item status fixes/tweaks (#27267)
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2024-04-25 00:01:31 +10:00 |
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Info
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Give jobs & antags prototypes a guide field (#28614)
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2024-06-06 05:05:58 -07:00 |
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Input
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Emotes Menu (#26702)
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2024-04-28 21:38:23 -07:00 |
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Instruments
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Improve InteractionSystem range & BUI checks (#27999)
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2024-05-24 15:03:03 +10:00 |
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Interactable
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Improve InteractionSystem range & BUI checks (#27999)
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2024-05-24 15:03:03 +10:00 |
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Interaction
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Turn interaction related attempt events into structs (#29168)
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2024-06-19 00:30:41 +10:00 |
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Inventory
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Prevent Identity.Name NRE exception (#28433)
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2024-05-31 13:11:21 +10:00 |
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IoC
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Fix coords monitor in replays (#29512)
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2024-06-27 16:58:51 +02:00 |
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Items
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THE RETURN OF ITEM STATUS (#22986)
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2024-04-21 23:16:23 +10:00 |
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Jittering
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Fix animation looping bugs. (#29457)
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2024-07-04 18:02:43 +10:00 |
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Kitchen
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Add auto modes to reagent grinder (#26290)
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2024-03-29 17:30:50 +11:00 |
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Kudzu
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Labels
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Fix handlabeler/utility belt misprediction (#26660)
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2024-04-28 14:19:30 +10:00 |
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LateJoin
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Add Job preference tests (#28625)
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2024-06-06 00:19:24 +10:00 |
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Lathe
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Fixes lathe usage of EntityPrototypeView (#29608)
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2024-06-30 21:45:43 +10:00 |
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Launcher
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Fix showing tips on the login screen from the localized tip dataset (#29640)
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2024-07-01 12:27:49 -04:00 |
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Light
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Fix animation looping bugs. (#29457)
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2024-07-04 18:02:43 +10:00 |
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Lightning/Components
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Lobby
|
Ensure trait groups get validated (#28730)
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2024-06-29 15:39:57 +10:00 |
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Lock/Visualizers
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LockVisualizer (#25224)
|
2024-02-16 16:52:31 -07:00 |
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MachineLinking/UI
|
Remove superseded machine linking code (#18244)
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2023-07-24 12:07:35 +10:00 |
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Magic
|
Magic Refactor + Wizard Grimoire (#22568)
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2024-05-11 19:06:49 -04:00 |
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MagicMirror
|
Fix magic mirror prediction (#27356)
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2024-04-26 22:37:09 +10:00 |
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MainMenu
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Re-organise main menu screen (#25173)
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2024-02-16 13:55:42 -05:00 |
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MapText
|
Implement map text (#28705)
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2024-06-09 15:18:54 -04:00 |
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Mapping
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Partial atmos refactor (#22521)
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2024-03-24 03:34:56 +11:00 |
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Maps
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-02 14:07:41 +10:00 |
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Markers
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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MassMedia
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Implement permissive version of AddMarkup and use it for tips (#28204)
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2024-05-22 10:23:55 -04:00 |
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Materials
|
Fix "no materials loaded" messege in lathes (#28885)
|
2024-06-12 13:32:11 +03:00 |
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Mech
|
fix mech energy display for 0 (#27828)
|
2024-05-08 22:55:15 -07:00 |
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Medical
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Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658)
|
2024-04-04 02:38:27 -06:00 |
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MedicalScanner
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Message
|
Implement permissive version of AddMarkup and use it for tips (#28204)
|
2024-05-22 10:23:55 -04:00 |
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Mind
|
Mind tweaks & fixes (#21203)
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2023-10-24 10:23:56 -04:00 |
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Mining
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Ore veins (#14011)
|
2023-02-12 12:40:57 +00:00 |
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Morgue/Visualizers
|
cleaning up more stuff with crematoriums and morgues (#11384)
|
2022-09-19 16:59:04 -07:00 |
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MouseRotator
|
Fix MouseRotator on rotated grids (#29663)
|
2024-07-02 23:04:15 +10:00 |
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Movement/Systems
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Allow `zoom` command to modify an eye's PVS range (#29245)
|
2024-07-03 16:44:55 +10:00 |
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NPC
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-02 14:07:41 +10:00 |
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NetworkConfigurator
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Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)
|
2024-05-12 20:34:52 -04:00 |
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Ninja/Systems
|
ninja 2 electric boogaloo (#15534)
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2023-09-10 16:20:27 +10:00 |
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NodeContainer
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-02 14:07:41 +10:00 |
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Nuke
|
Nuke defuse qol (#18990)
|
2023-08-11 03:43:08 -07:00 |
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NukeOps
|
Refactor antag rule code (#23445)
|
2024-02-29 17:25:10 +11:00 |
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Nutrition/EntitySystems
|
Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
|
2024-04-18 11:49:58 +10:00 |
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Objectives/Systems
|
Objectives ecs rework (#19967)
|
2023-09-16 16:18:10 +10:00 |
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Options
|
Rewrite the options menu (#28389)
|
2024-06-22 14:11:14 +10:00 |
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Orbit
|
Remove obsolete usages of AnimationPlayerComponent (#20806)
|
2023-10-14 10:28:06 -07:00 |
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Outline
|
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
|
2024-06-03 17:40:03 -04:00 |
|
Overlays
|
clean up weather systems (#28792)
|
2024-06-18 20:27:34 +10:00 |
|
PAI
|
Seal/abstract/virtual everything (#6739)
|
2022-02-16 18:23:23 +11:00 |
|
PDA
|
fix pda ui troll (#28896)
|
2024-06-12 20:10:53 +02:00 |
|
Paper
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-02 14:07:41 +10:00 |
|
Parallax
|
Random spontaneous cleanup PR (#25131)
|
2024-02-13 16:48:39 -05:00 |
|
ParticleAccelerator
|
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
|
2023-10-29 15:29:30 +11:00 |
|
Physics
|
Pulling rework v2 (#24936)
|
2024-03-19 14:30:56 +11:00 |
|
Pinpointer
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-02 14:07:41 +10:00 |
|
Placement/Modes
|
Update content vectors to numerics (#17759)
|
2023-07-08 14:08:32 +10:00 |
|
Players
|
Add JobRequirementOverride prototypes (#28607)
|
2024-06-07 09:43:02 -07:00 |
|
PneumaticCannon
|
Gunify pneumatic cannon (#13296)
|
2023-01-16 08:56:09 -08:00 |
|
Pointing
|
Fix pointing arrow trajectory (#25061)
|
2024-02-11 23:45:09 -07:00 |
|
Points
|
Update trivial components to use auto comp states (#20539)
|
2023-09-28 16:20:29 -07:00 |
|
Polymorph/Systems
|
prop hunt ss14 (real) (#26691)
|
2024-04-17 14:48:35 -07:00 |
|
Popups
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-02 14:07:41 +10:00 |
|
Power
|
Apc & Substation resprite (#28998)
|
2024-06-16 05:43:22 -05:00 |
|
PowerCell
|
Speed Boots [Tier 3 Civ-Service] (#21438)
|
2023-11-07 18:25:43 -07:00 |
|
Projectiles
|
Move TimedDespawn to engine (#20515)
|
2023-09-30 14:35:32 +10:00 |
|
RCD
|
Fix sandbox check failure when compiling with latest .NET SDK. (#28077)
|
2024-05-16 19:55:32 +02:00 |
|
Radiation
|
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
|
2024-05-12 10:31:54 -04:00 |
|
Radio
|
Intercom buffs and fixes (#29580)
|
2024-07-08 00:19:10 +10:00 |
|
RatKing
|
Rat King Milsim + Buffs (#20190)
|
2023-09-22 15:01:05 -05:00 |
|
Remotes
|
Door Remote now shows Mode in UI (#26162)
|
2024-03-21 20:19:52 -04:00 |
|
Replay
|
Turn interaction related attempt events into structs (#29168)
|
2024-06-19 00:30:41 +10:00 |
|
Research
|
Random spontaneous cleanup PR (#25131)
|
2024-02-13 16:48:39 -05:00 |
|
Resources
|
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
|
2023-10-29 15:29:30 +11:00 |
|
Revenant
|
Remove AlertType and AlertCategory (#27933)
|
2024-05-23 22:43:04 -04:00 |
|
Revolutionary
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-03 12:12:21 -04:00 |
|
Robotics
|
remove robotics console emag checking, make it a bit fairer (#27876)
|
2024-06-16 23:30:10 -04:00 |
|
Roles
|
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436)
|
2023-11-07 14:44:53 -08:00 |
|
Rotation
|
Fixed buckled players thrashing while speaking in beds (#29653)
|
2024-07-01 23:30:53 -04:00 |
|
RoundEnd
|
Added hotkey and controller to re-open end of round scoreboard (#25884)
|
2024-04-26 14:39:56 +02:00 |
|
SSDIndicator
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-03 12:12:21 -04:00 |
|
Salvage
|
Use non-generic `TryComp()` for metadata & transform (#28133)
|
2024-05-20 22:40:35 -07:00 |
|
Sandbox
|
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
|
2024-03-21 12:59:56 +11:00 |
|
Screenshot
|
Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)
|
2023-04-20 20:16:01 +10:00 |
|
SensorMonitoring
|
Auto-scale sensor monitoring graph (#29559)
|
2024-06-30 09:48:20 -04:00 |
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Sericulture
|
Sericulture fixes (#19193)
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2023-10-01 16:46:09 -04:00 |
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Shuttles
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Shuttle map button tweaks (#29757)
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2024-07-06 13:51:55 +10:00 |
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Silicons
|
Strip markdown from silicon laws before saying them (#28596)
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2024-06-09 09:57:07 +10:00 |
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Singularity
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LockVisualizer (#25224)
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2024-02-16 16:52:31 -07:00 |
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Smoking
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Sound
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`EmitSound` prediction (#13282)
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2023-01-05 05:56:35 +11:00 |
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Speech/EntitySystems
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Ratvarian Language and CogChamp (#15639)
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2023-04-29 18:34:19 +10:00 |
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SprayPainter
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spray painter rework (#23287)
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2024-02-02 09:30:46 +11:00 |
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Sprite
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Makes Eyepatches Flippable (#26277)
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2024-06-16 23:21:29 -04:00 |
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Stack
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Use item status extension method (#23884)
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2024-01-11 19:14:13 -05:00 |
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Station
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Space Ninjas auto-toggle internals after spawning (#25083)
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2024-05-03 11:24:21 +10:00 |
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StationRecords
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Record deletion (#27883)
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2024-05-12 17:07:54 +02:00 |
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StatusIcon
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-03 12:12:21 -04:00 |
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Stealth
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-03 12:12:21 -04:00 |
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Sticky/Visualizers
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Remove some obsolete AppearanceComponent method usages (#13726)
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2023-02-02 12:34:53 -04:00 |
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Storage
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Fix storages bugging out if an open storage has its component removed (#29485)
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2024-06-27 00:11:51 +10:00 |
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Store/Ui
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Clean up store system (#28463)
|
2024-06-01 11:29:17 -04:00 |
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Strip
|
Content update for UI prediction (#27214)
|
2024-04-26 18:16:24 +10:00 |
|
Stunnable
|
Fix stun baton throwing and visual effect (#18777)
|
2023-08-08 12:19:31 -08:00 |
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Stylesheets
|
Give jobs & antags prototypes a guide field (#28614)
|
2024-06-06 05:05:58 -07:00 |
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SubFloor
|
Allow t-ray to penetrate carpets and puddles (#25276)
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2024-02-16 16:37:56 -07:00 |
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SurveillanceCamera
|
Fix surveillance camera closing (#28374)
|
2024-05-29 10:25:09 -07:00 |
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Tabletop
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Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
|
2024-05-12 10:31:54 -04:00 |
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Teleportation
|
Add teleporter logs (#13375)
|
2023-02-17 01:27:43 +01:00 |
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TextScreen
|
cancelable brig timers (#26557)
|
2024-03-31 16:44:02 -04:00 |
|
Thief
|
unhardcode thief MaxSelectedSets (#29175)
|
2024-06-19 10:29:06 +10:00 |
|
Throwing
|
Improve throwing precision (#29726)
|
2024-07-08 19:03:53 +10:00 |
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Tips
|
Implement permissive version of AddMarkup and use it for tips (#28204)
|
2024-05-22 10:23:55 -04:00 |
|
Toggleable
|
Candles (#21087)
|
2023-11-03 22:53:51 -07:00 |
|
Tools
|
THE RETURN OF ITEM STATUS (#22986)
|
2024-04-21 23:16:23 +10:00 |
|
Traits
|
Random spontaneous cleanup PR (#25131)
|
2024-02-13 16:48:39 -05:00 |
|
Trigger
|
Unrevert audio (#21330)
|
2023-11-27 22:12:34 +11:00 |
|
UserInterface
|
Fix showing the inventory button on entities without any inventory slots (#29728)
|
2024-07-06 00:25:23 +10:00 |
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VendingMachines
|
Fix unlabeled jugs in ChemVend (#29178)
|
2024-06-23 19:31:34 +02:00 |
|
Verbs
|
Cleans up tag system (#28272)
|
2024-06-02 11:11:19 +10:00 |
|
Viewport
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-02 14:07:41 +10:00 |
|
VoiceMask
|
voicemask can select speech verb (#25768)
|
2024-03-28 17:36:43 +11:00 |
|
Voting
|
Fix votes using an audio entity (#27871)
|
2024-05-10 21:21:06 -04:00 |
|
Wall
|
Make shuttle walls/windows constructable (#19255)
|
2023-11-20 17:20:24 -08:00 |
|
Weapons
|
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
|
2024-06-02 14:07:41 +10:00 |
|
Weather
|
clean up weather systems (#28792)
|
2024-06-18 20:27:34 +10:00 |
|
Wires
|
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
|
2023-10-29 15:29:30 +11:00 |
|
Xenoarchaeology
|
Add tooltips to artifact analyzer UI (#27393)
|
2024-04-27 20:25:02 +10:00 |
|
Zombies
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-03 12:12:21 -04:00 |
|
AssemblyInfo.cs
|
Visualize melee weapon cooldowns in HUD.
|
2019-11-12 01:43:11 +01:00 |
|
Content.Client.csproj
|
Switch project files to C# 12. (#25487)
|
2024-02-23 15:02:59 +11:00 |
|
Content.Client.csproj.DotSettings
|
Pow3r: stage 1 (#4208)
|
2021-07-04 18:11:52 +02:00 |
|
GlobalUsings.cs
|
Global usings (#6472)
|
2022-02-05 11:39:36 -07:00 |
|
Program.cs
|
Content.{Client,Server} are now Exes that can be ran.
|
2020-01-22 20:17:32 +01:00 |