| .. |
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APC
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Implement Equals for ApcBoundInterfaceState (#27965)
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2024-05-13 14:05:37 +10:00 |
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Access
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add access reader log wire (#29094)
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2024-06-23 01:12:58 +10:00 |
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ActionBlocker
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Turn interaction related attempt events into structs (#29168)
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2024-06-19 00:30:41 +10:00 |
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Actions
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Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
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2024-06-03 17:40:03 -04:00 |
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Administration
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Turn interaction related attempt events into structs (#29168)
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2024-06-19 00:30:41 +10:00 |
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Alert
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Remove AlertType and AlertCategory (#27933)
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2024-05-23 22:43:04 -04:00 |
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AlertLevel
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Ame
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The real AME nerf (#29587)
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2024-07-08 00:27:52 +10:00 |
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Anomaly
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Small anomaly behavior fix (#28290)
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2024-05-27 17:52:56 -07:00 |
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Antag
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Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-03 12:12:21 -04:00 |
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Arcade
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Armor
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suit storage whitelist code (#29332)
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2024-06-28 11:11:43 -04:00 |
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Atmos
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Add sprite for vent under-pressure lock-out (#29527)
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2024-06-28 22:02:48 -07:00 |
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Audio
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Make remaining IPrototypes partial (#27157)
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2024-04-20 17:48:38 +10:00 |
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BarSign
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Selectable Bar Signs (#29068)
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2024-07-01 02:20:57 +10:00 |
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Beam
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Bed
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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Beeper
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Fixing performance issue with Proximity Detector (#23557)
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2024-01-06 17:04:33 -08:00 |
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Bible
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Blocking
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Fix shield absorbing asphyxiation damage (#25972)
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2024-03-11 12:55:19 +11:00 |
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Body
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Content changes for entity categories PR (#27232)
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2024-06-02 14:08:15 +10:00 |
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Botany
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Fix clientside storage Whitelists (#24063)
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2024-02-02 00:33:57 +11:00 |
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Bql
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Buckle
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Improve buckling's interactions with standing state (#29741)
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2024-07-07 16:20:53 +10:00 |
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Burial
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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CCVar
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Remove placing items on tabletop boards. (#29513)
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2024-06-27 16:57:55 +02:00 |
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Cabinet
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Revert "plutonium core steal objective" (#29578)
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2024-06-30 01:23:03 +10:00 |
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Camera
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Allow `zoom` command to modify an eye's PVS range (#29245)
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2024-07-03 16:44:55 +10:00 |
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CardboardBox
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Cargo
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Cargo bounty corrections (#28255)
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2024-05-27 17:51:50 -07:00 |
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CartridgeLoader
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News UI overhaul and PDA notifications (#19610)
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2024-02-26 21:38:00 -04:00 |
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CharacterInfo
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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Charges
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Improved RCDs (#22799)
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2024-03-30 23:29:47 -05:00 |
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Chasm
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Landmine stepoff (#22962)
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2024-03-24 16:33:45 +11:00 |
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Chat
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Predict typing indicator (#29551)
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2024-06-29 13:33:56 +10:00 |
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Chemistry
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Bartending+: Shaking and Stirring (#29243)
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2024-07-08 00:21:53 +10:00 |
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Climbing
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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Cloning
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Rip out remaining machine upgrades (#24413)
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2024-01-23 09:13:04 +11:00 |
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Clothing
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Fix armor speed examine giving you every single decimal place (#29597)
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2024-06-29 21:39:31 -04:00 |
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Cluwne
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CombatMode
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Pacifist messages use target's identity name instead of entity name (#29325)
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2024-06-22 15:19:40 +10:00 |
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Communications
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-fixed Broadcast button never enabling (#26750)
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2024-04-05 13:29:21 -04:00 |
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Computer
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ECS ComputerVisualizer (#13289)
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2023-01-15 00:01:47 -04:00 |
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Configurable
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Construction
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Fix flatpacker (#28736)
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2024-06-08 18:48:23 +10:00 |
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ContainerHeld
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AutoCompState + ItemToggle fixes (#23422)
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2024-01-03 17:24:02 +11:00 |
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Containers
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-01 23:10:24 -04:00 |
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Conveyor
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Fix conveyor mispredicts (#28157)
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2024-06-18 22:11:36 +10:00 |
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Coordinates
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Reduced Warning Count By 130 For Full Rebuilds (#26518)
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2024-03-29 16:28:16 +11:00 |
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Crayon
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CrewManifest
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Make department / job list sorting consistent. (#25486)
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2024-02-23 15:04:44 +11:00 |
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CriminalRecords
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fix ninja hacking not affecting sechud (#28021)
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2024-05-16 16:51:06 -04:00 |
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Cuffs
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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Damage
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Make projectiles not hit crates unless clicked on (#28072)
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2024-06-03 09:04:07 -04:00 |
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Dataset
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Fix off-by-one error in LocalizedDatasetPrototype (#28366)
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2024-05-28 23:37:03 -04:00 |
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Decals
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Content changes for engine delta-state PR (#28134)
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2024-05-24 14:08:23 +10:00 |
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Defusable
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Hardbombs & Defusables (#15380)
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2023-09-11 18:42:38 -07:00 |
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Destructible
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move gamerule components to shared (#28572)
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2024-06-04 21:53:24 +10:00 |
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DeviceLinking
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Rejig device link sink & source startup & shutdown (#29035)
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2024-06-20 01:03:32 +10:00 |
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DeviceNetwork
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Code cleanup: radio jammer (#29052)
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2024-06-20 01:13:40 +10:00 |
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Devour
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-01 23:10:24 -04:00 |
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Dice
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Directions
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Fluid spread refactor (#11908)
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2022-11-15 22:30:59 +11:00 |
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Disposal
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-01 23:10:24 -04:00 |
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DoAfter
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You can now pry multiple tiles at once (#29231)
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2024-06-21 00:05:40 +10:00 |
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Doors
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Firelocks are no longer pryable by hand if they are powered (#29221)
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2024-06-22 10:49:50 -07:00 |
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DragDrop
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Climbing refactor (#20516)
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2023-10-10 16:41:11 -07:00 |
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Dragon
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Content changes for entity categories PR (#27232)
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2024-06-02 14:08:15 +10:00 |
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DrawDepth
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Cobwebs (#19623)
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2023-09-09 23:37:56 -04:00 |
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Drugs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Drunk
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Effects
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Electrocution
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Emag
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Fix borg becoming emag immune if emag attempted with panel closed. (#23729)
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2024-01-10 17:01:38 -05:00 |
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Emoting
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Emp
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Use new ComponentPauseGenerator (#25183)
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2024-02-26 14:36:19 +11:00 |
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Ensnaring
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Remove AlertType and AlertCategory (#27933)
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2024-05-23 22:43:04 -04:00 |
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EntityEffects
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-06-30 13:43:43 +10:00 |
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EntityList
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Make all prototype types partial (#21374)
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2023-11-01 19:56:23 -07:00 |
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Entry
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Add a way for bulk abstracting prototypes (#24140)
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2024-01-16 21:39:14 -08:00 |
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Eui
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Fix error when the client gets an Eui state message before its open message (#23610)
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2024-01-14 20:18:45 +11:00 |
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Examine
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Ghosts can now always see examine details (#29404)
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2024-06-24 17:36:52 +02:00 |
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Exchanger
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Explosion
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Add DoPopup data field to OnUseTimerTrigger (#28691)
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2024-06-07 22:36:29 -07:00 |
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Extinguisher
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Content update for UI prediction (#27214)
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2024-04-26 18:16:24 +10:00 |
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Eye
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Fix const data field in BlindableComponent (#27919)
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2024-05-11 01:20:48 -07:00 |
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Fax
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feat(fax): Fax machines print, copy, and send paper labels (#25979)
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2024-04-28 16:12:45 +10:00 |
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FixedPoint
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Fix FixedPoint2.Abs multiplying the value by 100 (#28378)
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2024-05-29 18:42:15 +10:00 |
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Flash
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Flash overlay rework and bugfixes (#27369)
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2024-06-02 00:17:53 -04:00 |
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Fluids
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Replace BlockSolutionAccessComponent with an attempt event (#26988)
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2024-06-21 13:04:02 +10:00 |
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Foldable
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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Follower
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Fix non-ghosts and admins counting toward most followed (#28120)
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2024-05-20 07:12:05 -07:00 |
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Forensics
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Add more DNA interactions (#21989)
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2023-12-15 02:52:55 -07:00 |
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Friction
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Friends
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Move faction exception and everything it needs to shared (#25154)
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2024-03-18 18:23:25 +11:00 |
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GameTicking
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Move GameTicker.RoundDuration to Shared (#29425)
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2024-06-28 22:42:58 -04:00 |
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GameWindow
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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Gateway
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Gateway destinations (#21040)
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2023-11-14 19:23:40 -07:00 |
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Geras
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Geras bug fixes (#27308)
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2024-05-03 19:26:09 +02:00 |
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Ghost
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Turn interaction related attempt events into structs (#29168)
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2024-06-19 00:30:41 +10:00 |
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GhostKick
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Pass IRobustSerializer to NetMessage (#11021)
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2022-09-14 17:25:25 +10:00 |
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Gibbing
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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Glue
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Add a system for modifying entity names without causing conflicts (#27863)
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2024-06-16 15:38:53 -04:00 |
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Gravity
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Fix magboots not needing a grid to work (#29034)
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2024-06-16 13:38:17 +10:00 |
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GridPreloader
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New event: Approaching unknown shuttle (#24490)
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2024-05-10 04:35:59 -07:00 |
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Guardian
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Guidebook
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Fixed the guidebook listing every single rule (#28680)
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2024-06-07 06:28:55 -05:00 |
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HUD
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Move HUD options to general options tab (#22884)
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2023-12-22 23:32:56 -07:00 |
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Hands
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Improve throwing precision (#29726)
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2024-07-08 19:03:53 +10:00 |
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HealthExaminable
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Move id and health examinable to shared (#27867)
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2024-05-10 11:26:39 +10:00 |
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Holiday
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Automatic holiday sprites (#22929)
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2023-12-24 23:52:43 -07:00 |
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HotPotato
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Humanoid
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Randomizes more humanoid appearances (#27997)
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2024-06-01 00:51:07 -04:00 |
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IconSmoothing
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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IdentityManagement
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return empty string for invalid identity (#29274)
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2024-06-20 18:25:35 -04:00 |
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Implants
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-01 23:10:24 -04:00 |
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Info
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Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752)
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2024-06-15 00:41:25 -04:00 |
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Input
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Emotes Menu (#26702)
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2024-04-28 21:38:23 -07:00 |
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Instruments
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Interaction
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Add InteractUsing admin logs. (#29514)
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2024-06-27 16:58:42 +02:00 |
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Internals
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Inventory
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Fix wielding while pulling (#29781)
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2024-07-07 13:49:55 +10:00 |
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IoC
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Slight localization func cleanup (#11380)
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2022-10-18 19:51:18 -07:00 |
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Item
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Add Slowdown to Dragging Items that Slow when Held (#29364)
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2024-07-01 15:33:08 +10:00 |
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Jittering
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Reagent grinder jittering (#24190)
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2024-01-17 06:14:32 -07:00 |
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Kitchen
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Add auto modes to reagent grinder (#26290)
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2024-03-29 17:30:50 +11:00 |
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Labels
|
Fix unlabeled jugs in ChemVend (#29178)
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2024-06-23 19:31:34 +02:00 |
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Lathe
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Machine-code cleanup (#28489)
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2024-06-05 16:23:23 -04:00 |
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Light
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Makes flares quieter (#27521)
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2024-04-30 16:49:35 +10:00 |
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Lightning
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Tesla (#21124)
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2023-12-28 13:11:50 +00:00 |
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Localizations
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add 👷 JobCondition system for reagents (#29023)
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2024-06-15 17:36:25 -04:00 |
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Lock
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-05-31 13:26:19 -07:00 |
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Lube
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Add a system for modifying entity names without causing conflicts (#27863)
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2024-06-16 15:38:53 -04:00 |
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MachineLinking
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Remove superseded machine linking code (#18244)
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2023-07-24 12:07:35 +10:00 |
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Magic
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Magic Refactor + Wizard Grimoire (#22568)
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2024-05-11 19:06:49 -04:00 |
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MagicMirror
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Fixes magic mirror interactions (#29491)
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2024-06-27 00:25:11 +10:00 |
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MapText
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Implement map text (#28705)
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2024-06-09 15:18:54 -04:00 |
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Mapping
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Maps
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-02 14:07:41 +10:00 |
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MassMedia
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News UI overhaul and PDA notifications (#19610)
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2024-02-26 21:38:00 -04:00 |
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Materials
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Fix material storage going BRRT (#29167)
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2024-06-18 17:47:19 -04:00 |
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Maths
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Mech
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Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
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2024-06-03 17:40:03 -04:00 |
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Medical
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Add defib event, add fields to be able to disable crit defib and do after movement (#28174)
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2024-05-21 14:11:49 +02:00 |
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MedicalScanner
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Whisper bleed update v3 (#25434)
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2024-02-26 16:26:46 -07:00 |
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Mind
|
Resolve all non-obsoleting warnings in content (#27934)
|
2024-05-11 20:13:58 -07:00 |
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Mindshield/Components
|
Ghetto Mindshield Icon (#20958)
|
2023-12-02 12:21:10 -05:00 |
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Mining
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Make all prototype types partial (#21374)
|
2023-11-01 19:56:23 -07:00 |
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Mobs
|
Partial buckling refactor (#29031)
|
2024-06-20 01:14:18 +10:00 |
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Module
|
Removes unused "ModuleManager" (#11918)
|
2022-10-14 13:11:19 -07:00 |
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Morgue
|
Fix mispredict when closing a crematorium you are standing over (#20541)
|
2023-09-27 19:41:07 -04:00 |
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MouseRotator
|
Fix MouseRotator on rotated grids (#29663)
|
2024-07-02 23:04:15 +10:00 |
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Mousetrap
|
Fix clientside storage Whitelists (#24063)
|
2024-02-02 00:33:57 +11:00 |
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Movement
|
Fixes objects changing physics behavior after being pulled (#29694)
|
2024-07-04 11:29:07 +10:00 |
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NPC
|
Add ability to add additional friendly and hostile factions in prototypes (#29636)
|
2024-07-02 09:32:21 -04:00 |
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NameIdentifier
|
Make all prototype types partial (#21374)
|
2023-11-01 19:56:23 -07:00 |
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NameModifier
|
Add a system for modifying entity names without causing conflicts (#27863)
|
2024-06-16 15:38:53 -04:00 |
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Ninja
|
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
|
2024-06-03 17:40:03 -04:00 |
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NodeContainer
|
Content update for NetEntities (#18935)
|
2023-09-11 09:42:41 +10:00 |
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Nuke
|
Nuke fancification (#25297)
|
2024-02-15 16:26:45 -08:00 |
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NukeOps
|
Mega Antag Refactor (#25786)
|
2024-04-25 11:31:45 +10:00 |
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Nutrition
|
Add a system for modifying entity names without causing conflicts (#27863)
|
2024-06-16 15:38:53 -04:00 |
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Objectives
|
make objectives use entityCategory (#28269)
|
2024-06-03 09:23:52 -04:00 |
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Overlays
|
Small code cleanup to health bar (#28554)
|
2024-06-03 12:22:26 -04:00 |
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PAI
|
Set pAI up with a static map the pAI can use (#23499)
|
2024-01-06 18:31:20 +11:00 |
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PDA
|
Adding PAI Slot to PDA (#21086)
|
2024-01-04 05:56:14 -07:00 |
|
Paper
|
Fix documentation typo (#29209)
|
2024-06-19 18:15:26 +02:00 |
|
Parallax
|
biome flexibility changes (#28017)
|
2024-05-14 23:27:25 -04:00 |
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Payload
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Physics
|
Fix conveyor mispredicts (#28157)
|
2024-06-18 22:11:36 +10:00 |
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Pinpointer
|
Cleans up tag system (#28272)
|
2024-06-02 11:11:19 +10:00 |
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Placeable
|
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
|
2024-06-03 17:40:03 -04:00 |
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Plants
|
Fix potted plant popup/sfx spam (#26901)
|
2024-04-12 16:30:34 +10:00 |
|
Players
|
Add job whitelist system (#28085)
|
2024-06-01 05:08:31 -07:00 |
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Plunger
|
Resolve all non-obsoleting warnings in content (#27934)
|
2024-05-11 20:13:58 -07:00 |
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PneumaticCannon
|
Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
|
2024-01-29 10:32:42 +11:00 |
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Pointing
|
Travelling pointing arrows, brains can no longer point (#24864)
|
2024-02-03 19:09:20 +11:00 |
|
Points
|
Remove cloneData parameter from AutoNetworkedField (#20596)
|
2023-09-30 15:14:16 +10:00 |
|
Polymorph
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
|
2024-06-01 23:10:24 -04:00 |
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Popups
|
Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231)
|
2024-04-22 13:57:13 +10:00 |
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Power
|
Predict ActivatableUIRequiresPower (#28405)
|
2024-05-30 00:32:16 -07:00 |
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PowerCell
|
Use new ComponentPauseGenerator (#25183)
|
2024-02-26 14:36:19 +11:00 |
|
Prayer
|
Prayable datafield typo (#28622)
|
2024-06-05 10:32:58 +03:00 |
|
Preferences
|
Make accentless cost 2 points (#29603)
|
2024-06-30 09:47:22 -04:00 |
|
Procedural
|
VGRoid support (#27659)
|
2024-07-03 22:23:11 +10:00 |
|
Projectiles
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Prototypes
|
Fix warnings and code cleanup/fixes (#13570)
|
2023-01-19 13:56:45 +11:00 |
|
ProximityDetection
|
Fix master (#23656)
|
2024-01-07 14:23:25 +11:00 |
|
Prying
|
Firelocks are no longer pryable by hand if they are powered (#29221)
|
2024-06-22 10:49:50 -07:00 |
|
Puppet
|
Turn interaction related attempt events into structs (#29168)
|
2024-06-19 00:30:41 +10:00 |
|
RCD
|
Make remaining IPrototypes partial (#27157)
|
2024-04-20 17:48:38 +10:00 |
|
Radiation
|
Set enabled on RadiationSourceComponent to true by default (#22259)
|
2023-12-08 23:10:00 -05:00 |
|
Radio
|
Intercom buffs and fixes (#29580)
|
2024-07-08 00:19:10 +10:00 |
|
Random
|
Add support for LocalizedDatasets to RandomMetadata (#28601)
|
2024-06-06 02:37:49 -04:00 |
|
RatKing
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-19 21:09:00 +11:00 |
|
ReagentSpeed
|
make lube speed up lathes (#25515)
|
2024-05-07 14:20:43 -04:00 |
|
Rejuvenate
|
Event-ify Rejuvenate (#11145)
|
2022-09-15 03:30:56 +10:00 |
|
Remotes
|
Reduced Warning Count By 130 For Full Rebuilds (#26518)
|
2024-03-29 16:28:16 +11:00 |
|
Repairable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Research
|
Add prediction for Tech Disks, cleanup (#29061)
|
2024-06-20 01:04:30 +10:00 |
|
Resist
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Respawn
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Revenant
|
Remove AlertType and AlertCategory (#27933)
|
2024-05-23 22:43:04 -04:00 |
|
Revolutionary
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-03 12:12:21 -04:00 |
|
Robotics
|
remove robotics console emag checking, make it a bit fairer (#27876)
|
2024-06-16 23:30:10 -04:00 |
|
Roles
|
Add JobRequirementOverride prototypes (#28607)
|
2024-06-07 09:43:02 -07:00 |
|
Rotatable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Rotation
|
Fix rotation visuals desync & appearance state spam (#23016)
|
2023-12-26 16:32:25 -07:00 |
|
Rounding
|
Improved output distribution of RoundToLevels (#25026)
|
2024-02-08 10:37:24 +11:00 |
|
SMES
|
Resolves SmesVisualizer is Obsolete (#13899)
|
2023-05-07 13:43:41 +10:00 |
|
SSDIndicator
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-03 12:12:21 -04:00 |
|
Salvage
|
VGRoid support (#27659)
|
2024-07-03 22:23:11 +10:00 |
|
Sandbox
|
Turn SandboxManager into a system (#6867)
|
2022-02-23 17:00:30 -07:00 |
|
Security
|
Pulling rework v2 (#24936)
|
2024-03-19 14:30:56 +11:00 |
|
SensorMonitoring
|
Adds the thermo-electric generator (#18840)
|
2023-08-12 15:41:55 -05:00 |
|
Sericulture
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-19 21:09:00 +11:00 |
|
Shuttles
|
VGRoid support (#27659)
|
2024-07-03 22:23:11 +10:00 |
|
Silicons
|
remove robotics console emag checking, make it a bit fairer (#27876)
|
2024-06-16 23:30:10 -04:00 |
|
Singularity
|
ContainmentFieldComponent's garbage destruction can now be disabled (#29376)
|
2024-06-23 11:34:32 -04:00 |
|
Slippery
|
Add an admin smite for making people slip really far (and localize the admin smites better) (#27246)
|
2024-05-11 22:01:58 -04:00 |
|
Smoking
|
Converted BurnState Visualizer (#15661)
|
2023-04-29 19:09:11 +10:00 |
|
Solar
|
Cleanup the namespaces (#8132)
|
2022-05-13 17:59:03 +10:00 |
|
Sound
|
Network BaseEmitSoundComponent (#29400)
|
2024-06-24 19:55:28 +10:00 |
|
Spawning
|
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
|
2024-03-21 12:59:56 +11:00 |
|
Species
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-19 21:09:00 +11:00 |
|
Speech
|
Emotes Menu (#26702)
|
2024-04-28 21:38:23 -07:00 |
|
Spider
|
Random spontaneous cleanup PR (#25131)
|
2024-02-13 16:48:39 -05:00 |
|
Spillable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
SprayPainter
|
Make remaining IPrototypes partial (#27157)
|
2024-04-20 17:48:38 +10:00 |
|
Spreader
|
metal foam grenades (#29428)
|
2024-07-08 00:26:58 +10:00 |
|
Sprite
|
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
|
2024-01-03 17:39:00 -07:00 |
|
Stacks
|
Makes machine parts stackable, removes unused field in stack prototypes (#28434)
|
2024-06-01 13:49:28 -04:00 |
|
Standing
|
Improve buckling's interactions with standing state (#29741)
|
2024-07-07 16:20:53 +10:00 |
|
Station
|
Job starting gear is now defined in the starting gear rather than backpack prototypes (#27605)
|
2024-06-03 19:52:15 -04:00 |
|
StationRecords
|
Record deletion (#27883)
|
2024-05-12 17:07:54 +02:00 |
|
StatusEffect
|
Remove AlertType and AlertCategory (#27933)
|
2024-05-23 22:43:04 -04:00 |
|
StatusIcon
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-03 12:12:21 -04:00 |
|
Stealth
|
Content changes for engine exception tolerance PR (#27455)
|
2024-04-29 18:43:15 +10:00 |
|
StepTrigger
|
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
|
2024-06-03 17:40:03 -04:00 |
|
Sticky
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Storage
|
VGRoid support (#27659)
|
2024-07-03 22:23:11 +10:00 |
|
Store
|
Clean up store system (#28463)
|
2024-06-01 11:29:17 -04:00 |
|
StoryGen
|
Convert story generation to use LocalizedDatasets (#28402)
|
2024-05-30 14:49:12 +03:00 |
|
Strip
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Stunnable
|
Turn interaction related attempt events into structs (#29168)
|
2024-06-19 00:30:41 +10:00 |
|
SubFloor
|
Turn interaction related attempt events into structs (#29168)
|
2024-06-19 00:30:41 +10:00 |
|
SurveillanceCamera
|
Content update for NetEntities (#18935)
|
2023-09-11 09:42:41 +10:00 |
|
Swab
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Tabletop
|
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
|
2024-05-12 10:31:54 -04:00 |
|
Tag
|
Cleans up tag system (#28272)
|
2024-06-02 11:11:19 +10:00 |
|
Teleportation
|
hand teleport portals now may start in the same grid. (#28556)
|
2024-06-04 12:34:07 -04:00 |
|
Temperature
|
light ciggies with fire structures (#23196)
|
2024-01-01 00:10:48 -08:00 |
|
TextScreen
|
Hallway textscreens (#24189)
|
2024-01-27 08:51:24 -05:00 |
|
Thief
|
New Thief minor antagonist (#21520)
|
2023-12-24 02:58:28 -07:00 |
|
Throwing
|
Improve throwing precision (#29726)
|
2024-07-08 19:03:53 +10:00 |
|
Tiles
|
metal foam grenades (#29428)
|
2024-07-08 00:26:58 +10:00 |
|
Timing
|
Make UseDelay SetLength do EnsureComp (#27601)
|
2024-05-02 22:16:16 +10:00 |
|
Tips
|
Tippy, the helpful hint clown! (#26767)
|
2024-04-28 21:38:16 -07:00 |
|
Toggleable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Toilet
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Tools
|
Fix prying speed & log (#29210)
|
2024-06-21 00:19:22 +10:00 |
|
Traits
|
Fix unlimited MaxTraitPoints for traits (#29600)
|
2024-06-30 14:28:49 +10:00 |
|
Trigger
|
Adds portable flasher (#4523)
|
2022-02-07 02:59:41 +11:00 |
|
Udder
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
UserInterface
|
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
|
2024-06-03 17:40:03 -04:00 |
|
Vapor
|
Space cleaner buffs (#15779)
|
2023-05-02 00:25:33 +10:00 |
|
VendingMachines
|
Separate "thank you" messages from general ads (#25867)
|
2024-03-28 17:46:26 +11:00 |
|
Verbs
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
VoiceMask
|
voicemask can select speech verb (#25768)
|
2024-03-28 17:36:43 +11:00 |
|
Voting
|
Add vote logs (#14139)
|
2023-02-17 01:29:44 +01:00 |
|
Wagging
|
Emotes Menu (#26702)
|
2024-04-28 21:38:23 -07:00 |
|
Wall
|
Make shuttle walls/windows constructable (#19255)
|
2023-11-20 17:20:24 -08:00 |
|
Weapons
|
Fix Shotgun Spam Loading (#29827)
|
2024-07-09 14:23:08 +10:00 |
|
Weather
|
clean up weather systems (#28792)
|
2024-06-18 20:27:34 +10:00 |
|
Whistle
|
Whistle for security (second try) (#23945)
|
2024-01-12 01:05:28 -07:00 |
|
Whitelist
|
Gets rid of obsolete EntityWhitelist.IsValid() function (#28565)
|
2024-06-03 18:42:50 -04:00 |
|
Wieldable
|
Fix guns appearing to cycle bolt when wielded (#28756)
|
2024-06-12 23:30:39 -07:00 |
|
Wires
|
Intercom buffs and fixes (#29580)
|
2024-07-08 00:19:10 +10:00 |
|
Xenoarchaeology
|
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
|
2024-04-21 12:09:26 -04:00 |
|
Zombies
|
Add a system for modifying entity names without causing conflicts (#27863)
|
2024-06-16 15:38:53 -04:00 |
|
Content.Shared.csproj
|
Content update for UI prediction (#27214)
|
2024-04-26 18:16:24 +10:00 |
|
Content.Shared.csproj.DotSettings
|
Moved interaction interfaces from Server to Shared.
|
2020-07-18 22:51:56 -07:00 |
|
GlobalUsings.cs
|
Global usings (#6472)
|
2022-02-05 11:39:36 -07:00 |
|
SharedArrayExtension.cs
|
Fluid spread refactor (#11908)
|
2022-11-15 22:30:59 +11:00 |