Delta-v/Content.Shared
Cojoke 08b12f34b3
Fix Shotgun Spam Loading (#29827)
2024-07-09 14:23:08 +10:00
..
APC Implement Equals for ApcBoundInterfaceState (#27965) 2024-05-13 14:05:37 +10:00
Access add access reader log wire (#29094) 2024-06-23 01:12:58 +10:00
ActionBlocker Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Actions Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Administration Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Alert Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-07-08 00:27:52 +10:00
Anomaly Small anomaly behavior fix (#28290) 2024-05-27 17:52:56 -07:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor suit storage whitelist code (#29332) 2024-06-28 11:11:43 -04:00
Atmos Add sprite for vent under-pressure lock-out (#29527) 2024-06-28 22:02:48 -07:00
Audio Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-06 17:04:33 -08:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix shield absorbing asphyxiation damage (#25972) 2024-03-11 12:55:19 +11:00
Body Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Improve buckling's interactions with standing state (#29741) 2024-07-07 16:20:53 +10:00
Burial Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
CCVar Remove placing items on tabletop boards. (#29513) 2024-06-27 16:57:55 +02:00
Cabinet Revert "plutonium core steal objective" (#29578) 2024-06-30 01:23:03 +10:00
Camera Allow `zoom` command to modify an eye's PVS range (#29245) 2024-07-03 16:44:55 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Cargo bounty corrections (#28255) 2024-05-27 17:51:50 -07:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Improved RCDs (#22799) 2024-03-30 23:29:47 -05:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Predict typing indicator (#29551) 2024-06-29 13:33:56 +10:00
Chemistry Bartending+: Shaking and Stirring (#29243) 2024-07-08 00:21:53 +10:00
Climbing Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Clothing Fix armor speed examine giving you every single decimal place (#29597) 2024-06-29 21:39:31 -04:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Pacifist messages use target's identity name instead of entity name (#29325) 2024-06-22 15:19:40 +10:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-05 13:29:21 -04:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Fix flatpacker (#28736) 2024-06-08 18:48:23 +10:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Conveyor Fix conveyor mispredicts (#28157) 2024-06-18 22:11:36 +10:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords fix ninja hacking not affecting sechud (#28021) 2024-05-16 16:51:06 -04:00
Cuffs Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Damage Make projectiles not hit crates unless clicked on (#28072) 2024-06-03 09:04:07 -04:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-05-28 23:37:03 -04:00
Decals Content changes for engine delta-state PR (#28134) 2024-05-24 14:08:23 +10:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
DeviceLinking Rejig device link sink & source startup & shutdown (#29035) 2024-06-20 01:03:32 +10:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-06-20 01:13:40 +10:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
DoAfter You can now pry multiple tiles at once (#29231) 2024-06-21 00:05:40 +10:00
Doors Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Ensnaring Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Ghosts can now always see examine details (#29404) 2024-06-24 17:36:52 +02:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Explosion Add DoPopup data field to OnUseTimerTrigger (#28691) 2024-06-07 22:36:29 -07:00
Extinguisher Content update for UI prediction (#27214) 2024-04-26 18:16:24 +10:00
Eye Fix const data field in BlindableComponent (#27919) 2024-05-11 01:20:48 -07:00
Fax feat(fax): Fax machines print, copy, and send paper labels (#25979) 2024-04-28 16:12:45 +10:00
FixedPoint Fix FixedPoint2.Abs multiplying the value by 100 (#28378) 2024-05-29 18:42:15 +10:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
Fluids Replace BlockSolutionAccessComponent with an attempt event (#26988) 2024-06-21 13:04:02 +10:00
Foldable Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Follower Fix non-ghosts and admins counting toward most followed (#28120) 2024-05-20 07:12:05 -07:00
Forensics Add more DNA interactions (#21989) 2023-12-15 02:52:55 -07:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Friends Move faction exception and everything it needs to shared (#25154) 2024-03-18 18:23:25 +11:00
GameTicking Move GameTicker.RoundDuration to Shared (#29425) 2024-06-28 22:42:58 -04:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Geras Geras bug fixes (#27308) 2024-05-03 19:26:09 +02:00
Ghost Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Gravity Fix magboots not needing a grid to work (#29034) 2024-06-16 13:38:17 +10:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-10 04:35:59 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Fixed the guidebook listing every single rule (#28680) 2024-06-07 06:28:55 -05:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Hands Improve throwing precision (#29726) 2024-07-08 19:03:53 +10:00
HealthExaminable Move id and health examinable to shared (#27867) 2024-05-10 11:26:39 +10:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Randomizes more humanoid appearances (#27997) 2024-06-01 00:51:07 -04:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement return empty string for invalid identity (#29274) 2024-06-20 18:25:35 -04:00
Implants Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Interaction Add InteractUsing admin logs. (#29514) 2024-06-27 16:58:42 +02:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Fix wielding while pulling (#29781) 2024-07-07 13:49:55 +10:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Add Slowdown to Dragging Items that Slow when Held (#29364) 2024-07-01 15:33:08 +10:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-03-29 17:30:50 +11:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-06-23 19:31:34 +02:00
Lathe Machine-code cleanup (#28489) 2024-06-05 16:23:23 -04:00
Light Makes flares quieter (#27521) 2024-04-30 16:49:35 +10:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations add 👷 JobCondition system for reagents (#29023) 2024-06-15 17:36:25 -04:00
Lock Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-11 19:06:49 -04:00
MagicMirror Fixes magic mirror interactions (#29491) 2024-06-27 00:25:11 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
Materials Fix material storage going BRRT (#29167) 2024-06-18 17:47:19 -04:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical Add defib event, add fields to be able to disable crit defib and do after movement (#28174) 2024-05-21 14:11:49 +02:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-02-26 16:26:46 -07:00
Mind Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
Mining Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Mobs Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-09-27 19:41:07 -04:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Fixes objects changing physics behavior after being pulled (#29694) 2024-07-04 11:29:07 +10:00
NPC Add ability to add additional friendly and hostile factions in prototypes (#29636) 2024-07-02 09:32:21 -04:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
NameModifier Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Ninja Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
Nutrition Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Objectives make objectives use entityCategory (#28269) 2024-06-03 09:23:52 -04:00
Overlays Small code cleanup to health bar (#28554) 2024-06-03 12:22:26 -04:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-06 18:31:20 +11:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-04 05:56:14 -07:00
Paper Fix documentation typo (#29209) 2024-06-19 18:15:26 +02:00
Parallax biome flexibility changes (#28017) 2024-05-14 23:27:25 -04:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix conveyor mispredicts (#28157) 2024-06-18 22:11:36 +10:00
Pinpointer Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
Placeable Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Plants Fix potted plant popup/sfx spam (#26901) 2024-04-12 16:30:34 +10:00
Players Add job whitelist system (#28085) 2024-06-01 05:08:31 -07:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-04-22 13:57:13 +10:00
Power Predict ActivatableUIRequiresPower (#28405) 2024-05-30 00:32:16 -07:00
PowerCell Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Make accentless cost 2 points (#29603) 2024-06-30 09:47:22 -04:00
Procedural VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
Projectiles Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-07 14:23:25 +11:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
RCD Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Intercom buffs and fixes (#29580) 2024-07-08 00:19:10 +10:00
Random Add support for LocalizedDatasets to RandomMetadata (#28601) 2024-06-06 02:37:49 -04:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Add prediction for Tech Disks, cleanup (#29061) 2024-06-20 01:04:30 +10:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-06-16 23:30:10 -04:00
Roles Add JobRequirementOverride prototypes (#28607) 2024-06-07 09:43:02 -07:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Salvage VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Pulling rework v2 (#24936) 2024-03-19 14:30:56 +11:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Shuttles VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
Silicons remove robotics console emag checking, make it a bit fairer (#27876) 2024-06-16 23:30:10 -04:00
Singularity ContainmentFieldComponent's garbage destruction can now be disabled (#29376) 2024-06-23 11:34:32 -04:00
Slippery Add an admin smite for making people slip really far (and localize the admin smites better) (#27246) 2024-05-11 22:01:58 -04:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Network BaseEmitSoundComponent (#29400) 2024-06-24 19:55:28 +10:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Spreader metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks Makes machine parts stackable, removes unused field in stack prototypes (#28434) 2024-06-01 13:49:28 -04:00
Standing Improve buckling's interactions with standing state (#29741) 2024-07-07 16:20:53 +10:00
Station Job starting gear is now defined in the starting gear rather than backpack prototypes (#27605) 2024-06-03 19:52:15 -04:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusEffect Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
StatusIcon Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
Store Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-05-30 14:49:12 +03:00
Strip Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Stunnable Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
SubFloor Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-12 10:31:54 -04:00
Tag Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
Teleportation hand teleport portals now may start in the same grid. (#28556) 2024-06-04 12:34:07 -04:00
Temperature light ciggies with fire structures (#23196) 2024-01-01 00:10:48 -08:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Improve throwing precision (#29726) 2024-07-08 19:03:53 +10:00
Tiles metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
Timing Make UseDelay SetLength do EnsureComp (#27601) 2024-05-02 22:16:16 +10:00
Tips Tippy, the helpful hint clown! (#26767) 2024-04-28 21:38:16 -07:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Fix prying speed & log (#29210) 2024-06-21 00:19:22 +10:00
Traits Fix unlimited MaxTraitPoints for traits (#29600) 2024-06-30 14:28:49 +10:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Separate "thank you" messages from general ads (#25867) 2024-03-28 17:46:26 +11:00
Verbs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Fix Shotgun Spam Loading (#29827) 2024-07-09 14:23:08 +10:00
Weather clean up weather systems (#28792) 2024-06-18 20:27:34 +10:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist Gets rid of obsolete EntityWhitelist.IsValid() function (#28565) 2024-06-03 18:42:50 -04:00
Wieldable Fix guns appearing to cycle bolt when wielded (#28756) 2024-06-12 23:30:39 -07:00
Wires Intercom buffs and fixes (#29580) 2024-07-08 00:19:10 +10:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 12:09:26 -04:00
Zombies Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Content.Shared.csproj Content update for UI prediction (#27214) 2024-04-26 18:16:24 +10:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00