mirror of
https://github.com/DeltaV-Station/Delta-v.git
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* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 64bb8dbdd5)
138 lines
5.0 KiB
C#
138 lines
5.0 KiB
C#
using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Access.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedIdCardConsoleSystem))]
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public sealed partial class IdCardConsoleComponent : Component
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{
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public const int MaxFullNameLength = 30;
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public const int MaxJobTitleLength = 30;
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public static string PrivilegedIdCardSlotId = "IdCardConsole-privilegedId";
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public static string TargetIdCardSlotId = "IdCardConsole-targetId";
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[DataField]
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public ItemSlot PrivilegedIdSlot = new();
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[DataField]
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public ItemSlot TargetIdSlot = new();
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[Serializable, NetSerializable]
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public sealed class WriteToTargetIdMessage : BoundUserInterfaceMessage
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{
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public readonly string FullName;
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public readonly string JobTitle;
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public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
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public readonly ProtoId<AccessLevelPrototype> JobPrototype;
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public WriteToTargetIdMessage(string fullName, string jobTitle, List<ProtoId<AccessLevelPrototype>> accessList, ProtoId<AccessLevelPrototype> jobPrototype)
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{
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FullName = fullName;
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JobTitle = jobTitle;
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AccessList = accessList;
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JobPrototype = jobPrototype;
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}
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}
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// Put this on shared so we just send the state once in PVS range rather than every time the UI updates.
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[DataField, AutoNetworkedField]
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public List<ProtoId<AccessLevelPrototype>> AccessLevels = new()
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{
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"Armory",
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"Atmospherics",
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"Bar",
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//"Brig", Delta V: Removed Brig Access
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"Boxer", // DeltaV - Add Boxer access
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"Detective",
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"Captain",
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"Cargo",
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"Chapel",
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"Chemistry",
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"ChiefEngineer",
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"ChiefMedicalOfficer",
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"Clown", // DeltaV - Add Clown access
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"Corpsman", // DeltaV - Add Corpsman access
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"Command",
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"Cryogenics",
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"Engineering",
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"External",
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"HeadOfPersonnel",
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"HeadOfSecurity",
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"Hydroponics",
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"Janitor",
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"Kitchen",
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"Lawyer",
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"Library", // DeltaV - Add Library access
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"Maintenance",
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"Medical",
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"Mime", // DeltaV - Add Mime access
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"Musician", // DeltaV - Add Musician access
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"Paramedic", // DeltaV - Add Paramedic access
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"Psychologist", // DeltaV - Add Psychologist access
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"Quartermaster",
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"Reporter", // DeltaV - Add Reporter access
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"Research",
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"ResearchDirector",
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"Salvage",
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"Security",
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"Service",
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"Theatre",
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"Orders", // DeltaV - Orders, see Resources/Prototypes/DeltaV/Access/cargo.yml
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"Mail", // Nyanotrasen - Mail, see Resources/Prototypes/Nyanotrasen/Access/cargo.yml
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"Mantis", // DeltaV - Psionic Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
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"Zookeeper", // DeltaV - Add Zookeeper access
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};
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[Serializable, NetSerializable]
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public sealed class IdCardConsoleBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string PrivilegedIdName;
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public readonly bool IsPrivilegedIdPresent;
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public readonly bool IsPrivilegedIdAuthorized;
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public readonly bool IsTargetIdPresent;
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public readonly string TargetIdName;
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public readonly string? TargetIdFullName;
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public readonly string? TargetIdJobTitle;
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public readonly List<ProtoId<AccessLevelPrototype>>? TargetIdAccessList;
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public readonly List<ProtoId<AccessLevelPrototype>>? AllowedModifyAccessList;
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public readonly ProtoId<AccessLevelPrototype> TargetIdJobPrototype;
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public IdCardConsoleBoundUserInterfaceState(bool isPrivilegedIdPresent,
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bool isPrivilegedIdAuthorized,
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bool isTargetIdPresent,
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string? targetIdFullName,
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string? targetIdJobTitle,
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List<ProtoId<AccessLevelPrototype>>? targetIdAccessList,
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List<ProtoId<AccessLevelPrototype>>? allowedModifyAccessList,
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ProtoId<AccessLevelPrototype> targetIdJobPrototype,
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string privilegedIdName,
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string targetIdName)
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{
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IsPrivilegedIdPresent = isPrivilegedIdPresent;
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IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
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IsTargetIdPresent = isTargetIdPresent;
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TargetIdFullName = targetIdFullName;
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TargetIdJobTitle = targetIdJobTitle;
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TargetIdAccessList = targetIdAccessList;
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AllowedModifyAccessList = allowedModifyAccessList;
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TargetIdJobPrototype = targetIdJobPrototype;
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PrivilegedIdName = privilegedIdName;
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TargetIdName = targetIdName;
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}
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}
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[Serializable, NetSerializable]
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public enum IdCardConsoleUiKey : byte
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{
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Key,
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}
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}
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