26 lines
1.2 KiB
C#
26 lines
1.2 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos.Components;
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using Content.Shared.EntityEffects;
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using Content.Shared.EntityEffects.Effects.Atmos;
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namespace Content.Server.EntityEffects.Effects.Atmos;
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/// <summary>
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/// Adds a number of FireStacks modified by scale to this entity.
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/// The amount of FireStacks added is modified by scale.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed partial class FlammableEntityEffectSystem : EntityEffectSystem<FlammableComponent, Flammable>
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{
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[Dependency] private readonly FlammableSystem _flammable = default!;
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protected override void Effect(Entity<FlammableComponent> entity, ref EntityEffectEvent<Flammable> args)
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{
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// The multiplier is determined by if the entity is already on fire, and if the multiplier for existing FireStacks has a value.
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// If both of these are true, we use the MultiplierOnExisting value, otherwise we use the standard Multiplier.
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var multiplier = entity.Comp.FireStacks == 0f || args.Effect.MultiplierOnExisting == null ? args.Effect.Multiplier : args.Effect.MultiplierOnExisting.Value;
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_flammable.AdjustFireStacks(entity, args.Scale * multiplier, entity.Comp);
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}
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}
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