Delta-v/Content.Server/GameObjects/Components/Interactable
DrSmugleaf 1477cd4d0a
Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00
..
ExpendableLightComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
HandheldLightComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
MatchboxComponent.cs explicit interface go brrrr 2021-02-04 17:44:49 +01:00
MatchstickComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MultitoolComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
TilePryingComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ToolComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
WelderComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00