* Make component states dependant on the player getting them Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> * Updated submodule to v0.3.7. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Acruid <shatter66@gmail.com> |
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| .. | ||
| DamageChangeData.cs | ||
| DamageChangeParams.cs | ||
| DamageChangedEventArgs.cs | ||
| DamageChangedMessage.cs | ||
| DamageFlag.cs | ||
| DamageableComponent.cs | ||
| IDamageableComponent.cs | ||