Delta-v/Content.Shared/GameObjects/Components/Damage
DrSmugleaf 1477cd4d0a
Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00
..
DamageChangeData.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
DamageChangeParams.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
DamageChangedEventArgs.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
DamageChangedMessage.cs Make DoAfters use DamageChangedMessage instead of an event (#3115) 2021-02-10 12:36:05 +11:00
DamageFlag.cs Add invulnerable damage flag, godmode and damage flag commands (#1949) 2020-08-30 11:16:47 +02:00
DamageableComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
IDamageableComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00