* Make component states dependant on the player getting them Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> * Updated submodule to v0.3.7. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Acruid <shatter66@gmail.com> |
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| .. | ||
| IMoverComponent.cs | ||
| IRelayMoveInput.cs | ||
| MovementIgnoreGravityComponent.cs | ||
| MovementSpeedModifierComponent.cs | ||
| SharedClimbableComponent.cs | ||
| SharedClimbingComponent.cs | ||
| SharedDummyInputMoverComponent.cs | ||
| SharedPlayerInputMoverComponent.cs | ||
| SharedSlipperyComponent.cs | ||