Delta-v/Content.Shared/GameObjects/Components/SharedBurningStates.cs

14 lines
239 B
C#

using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
[Serializable, NetSerializable]
public enum SharedBurningStates : byte
{
Unlit,
Lit,
Burnt,
}
}