21 lines
397 B
C#
21 lines
397 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Singularity
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{
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[NetSerializable, Serializable]
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public enum RadiationCollectorVisuals
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{
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VisualState
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}
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[NetSerializable, Serializable]
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public enum RadiationCollectorVisualState
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{
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Active,
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Activating,
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Deactivating,
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Deactive
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}
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}
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