Delta-v/Content.Shared/Physics/BulletController.cs

18 lines
442 B
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class BulletController : VirtualController
{
public override IPhysicsComponent? ControlledComponent { protected get; set; }
public void Push(Vector2 velocityDirection, float speed)
{
LinearVelocity = velocityDirection * speed;
}
}
}