Delta-v/Content.Shared
deltanedas c93551dad7
upstream merge 7/9 (#1762)
* Remove always false checks (#31708)

* Remove calls to FormattedMessage obsolete methods (#31706)

* Remove FormattedMessage obsolete methods

* Oops

* remove misinformation from tip 26 (#31705)

tip 26

* Automatic changelog update

* Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh

* Added cursor indicator for space dragon fire breath ability (#31725)

space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* small yml cleanup (#31720)

* Updates descriptions of station specific jobs. (#31713)

done

* Remove unused IoC dependency references. (#31704)

Remove unused IoC dependencies

* cleanup filing cabinets yml (#31211)

* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move IgnitionEvent to shared (#30985)

* Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix

* Roundstart Grappling Gun (#31737)

Roundstart grappling hook

* Automatic changelog update

* Added in-hand sprite for Smile the Slime (#31731)

added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>

* Lite Magnet Rebalancing (#31726)

magnet rebalancing ish

* unnerf fishops

* Devmap crew monitor fix (#31677)

* Automatic changelog update

* Add ERT time stats (#31629)

* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

---------

Co-authored-by: Mota <belochuc@gmail.com>

* Automatic changelog update

* Fix CS0642 - Possible mistaken empty statement (#31740)

* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)

* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Add Donk Co. microwave board to Combat Bakery Kit (#31239)

* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note

* Automatic changelog update

* Actions bar dynamic resizing (#31759)

* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Fix warnings related to non-exhaustive pattern matching.  (#31763)

old man shakes fist at modern syntax

* ats update (#31766)

* ats update

* fix pipenet

* Ninja throwing star ability fix (#31684)

fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Remove duplicate using from FoodSystem (#31769)

* vox voices revamp (#31679)

vox voices v2

* fixed broken pipe sprites (#31773)

* Return Long2 and Long3 hairstyles  (#30963)

* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order

* Automatic changelog update

* Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

* Add Snails (#30765)

* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal

* Automatic changelog update

* Remove testbed command (#31793)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical

* Automatic changelog update

* Add Red Neck Gaiter To Secdrobe (#30106)

* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe

* Automatic changelog update

* Fixed typos (#31811)

* Automatic changelog update

* Station AI has their name displayed in announcements now. (#31802)

* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE

* Automatic changelog update

* Add disabled station anchors version (#31794)

* Add disabled station anchors versions

* remove this

* add structural damage taken to a lot of prototypes (#30790)

* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen

* Automatic changelog update

* No Mr.Snail, I expect you to die! (fix sprite) (#31834)

* No Mr.Snail, I expect you to die!

* emoting

* Allow some mobs to walk slowly (#31360)

* Allow mice to walk slowly

* add more

* Automatic changelog update

* Delete nonsense solar assembly construction through the Construction window (#31425)

* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics

* Improvements to hand labeler UI (#31833)

Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* make tesla brighter (#31357)

* make tesla brighter

* radius to 10

* Automatic changelog update

* CorrectContraband levels on each type of magboots (#30960)

* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.

* Automatic changelog update

* Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em

* Make midround zombie outbreaks much rarer (#30266)

* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>

* Automatic changelog update

* Teleporting while pulling crash fix (#31787)

teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* quietify stealthbox (#30741)

* Automatic changelog update

* Atmospheric alerts computer (#25938)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Automatic changelog update

* Day 0 bug fix for atmos alerts computer (#31858)

Initial commit

* Basically every electronic device can now be used by the AI. (#31730)

* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff

* Automatic changelog update

* Fix a typo in the 10 commandments (#31856)

* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* Fixed AI Actions (#31823)

* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Automatic changelog update

* add wireless net to evac shuttles

* Automatic changelog update

* A kit to help new botanists discover chemistry (#31738)

* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>

* Automatic changelog update

* Board for the AI upload console (#31867)

board

* Automatic changelog update

* Fix typo in agri-chem manual (#31869)

* Fix typo in agri-chem manual

* Unremove my added newline

* Cleanup books.yml (#31838)

* Cleanup books.yml

* yeah

* shame

* Vox sign/N2 locker update (#31845)

* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Pizza boxes now have a chance to contain cotton pizza (#31883)

Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>

* Automatic changelog update

* Tech Anomaly (#31764)

* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation

* Automatic changelog update

* Fixed throngler name inconsistencies (#31889)

changed throngler names

* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)

* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures

* Mineral Scanner (#31390)

* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs

* Automatic changelog update

* Fix ai upload console itemslot whitelist (#31900)

* Fix ai upload console itemslot whitelist

* aw man

* Automatic changelog update

* improved vox laugh (#31798)

vox laugh not underwater

* fix pump shotgun wielded sprite (#31885)

* fix shotgun sprite

* fix take 2

* fix: Snail event wasnt tabled (#31884)

pest events reorganized and snails spawn

* Automatic changelog update

* Force stop pulling when fall asleep (#31893)

* break pull at sleep

* TryStopPull without user

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

* Automatic changelog update

* Add justice helm (#31905)

* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe

* Automatic changelog update

* Quiver Crafting Recipe (#27198)

* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Delete RDs binary encryption key (#31909)

Deleting binary key

Silicon supremacy!

* undelete rd key

* Automatic changelog update

* split temperature protection into heating and cooling (#30662)

* split temperature protection into heating and cooling

* fugg

* weh

* update TemperatureProtection for stuff

* Automatic changelog update

* makes the maple wing marking have a primary and a secondary color (#31691)

bogos binted

* Automatic changelog update

* Remake bottles and syringes names to use labels (#29956)

* Remake bottles and syringes names to use labels

* vial

* fix and add stuff

* Automatic changelog update

* guide on agrichem and botanicals guidebook update (#31896)

* Automatic changelog update

* Automatic changelog update

* Lost evac pod thing tiny fan (#31915)

* disaster evacpod tinyfan

* real

* :trollface:

* untroll

* Ghostrole rule updates (#29249)

* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* :trollface:

* :trollface:

* :trollface:

* pro

---------

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2024-09-10 01:20:38 +10:00
..
APC Implement Equals for ApcBoundInterfaceState (#27965) 2024-05-18 13:59:01 +02:00
Abilities Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
Access upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
ActionBlocker Station AI (#30944) 2024-08-30 07:53:19 +01:00
Actions Action stuff (#31305) 2024-08-27 01:00:43 +01:00
Administration upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Alert Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-08-09 17:35:23 +01:00
Anomaly Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 14:52:54 +01:00
Atmos upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Audio Ambient music rules refactor (#29921) 2024-08-09 17:47:28 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-25 01:57:58 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
Beeper Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 14:52:54 +01:00
Body replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-09 18:24:46 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Add a bool to disable buckling on InteractHand (#30001) 2024-08-27 01:00:43 +01:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
CCVar Fixup playerspawn stuff (#31546) 2024-08-30 08:07:09 +01:00
Cabinet Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Camera Allow `zoom` command to modify an eye's PVS range (#29245) 2024-08-09 17:26:40 +01:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat Add codeword highlighting (#30092) 2024-08-27 00:42:12 +01:00
Chemistry Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Climbing Station AI (#30944) 2024-08-30 07:53:19 +01:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Update ClothingSpeedModifierSystem.cs (#29994) 2024-08-30 07:55:29 +01:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Lets Hamlet Dance (#30478) 2024-08-09 18:12:53 +01:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-07 14:35:16 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Station AI (#30944) 2024-08-30 07:53:19 +01:00
Construction Fix flatpacker (#28736) 2024-08-22 13:41:09 +01:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers ContainerComp fix (#31434) 2024-08-27 01:00:43 +01:00
Contraband upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Conveyor Fix conveyor mispredicts (#28157) 2024-07-25 00:18:40 +02:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
Cuffs Fix(CuffableSystem): Check if cuffs can be transferred(dropped) (#30465) 2024-08-09 19:17:07 +01:00
Damage upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-06-01 17:19:24 +02:00
Decals Fix decal megadiffs (#30732) 2024-08-09 19:04:59 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
Destructible Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
DeviceLinking Rejig device link sink & source startup & shutdown (#29035) 2024-07-25 00:34:26 +02:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
DoAfter Fix for stripping doafters (#30821) 2024-08-09 19:18:26 +01:00
Doors Station AI (#30944) 2024-08-30 07:53:19 +01:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emag Split Emag in half (#1426) 2024-07-09 12:47:18 +02:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
EntityTable Infer type for EntSelector (#30856) 2024-08-11 14:44:19 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Explosion Explosion resistance is now predicted! (#30654) 2024-08-09 18:24:58 +01:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-08-09 17:55:40 +01:00
Fax add(FaxComponent): Allows for setting defaults in the component. (#30484) 2024-08-09 19:04:59 +01:00
FixedPoint Added fixedpoint 4 (#29834) 2024-08-09 17:54:47 +01:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids fire extinguisher using item toggle (#29906) 2024-08-09 17:45:39 +01:00
Foldable Dragdrop fold rollerbed (#30002) 2024-08-09 18:58:54 +01:00
Follower Make followed session-specific (#30770) 2024-08-11 14:50:15 +01:00
Forensics Better DNA forensics & ReagentData (#26699) 2024-08-09 19:04:17 +01:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
Frontier/Storage Add magnet pickup system from Frontier (#949) 2024-03-17 14:38:11 +01:00
GameTicking Fix test ops real (#1626) 2024-08-14 15:09:20 +00:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost upstream merge (#1636) 2024-08-18 17:21:07 +00:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Fixed the guidebook listing every single rule (#28680) 2024-07-13 04:21:06 +02:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Station AI (#30944) 2024-08-30 07:53:19 +01:00
HealthExaminable upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
IgnitionSource upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Implants make mindshields removable (#1631) 2024-08-18 10:47:55 +00:00
Info Fixes client having authority over rules popup cvars (#28655) 2024-07-13 04:21:16 +02:00
Input upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Interaction Re-add improved random sentience event (#29123) 2024-08-30 09:00:08 +01:00
Internals Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
Inventory Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-07-25 01:45:05 +02:00
Lathe reduce lathe recipe copy pasta (#31515) 2024-08-30 08:07:09 +01:00
Light Station AI (#30944) 2024-08-30 07:53:19 +01:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations add 👷 JobCondition system for reagents (#29023) 2024-07-05 20:37:55 +02:00
Lock Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Revert "Nyano port of digging (#400)" (#1452) 2024-07-01 21:57:16 +00:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
Materials Recycler Overhaul (#30802) 2024-08-21 16:00:29 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Medical Change suit sensors on other players (#29668) 2024-08-11 15:19:51 +01:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-03-07 00:59:34 +01:00
Mind Station AI (#30944) 2024-08-30 07:53:19 +01:00
Mindshield/Components Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-08-09 17:19:01 +01:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
NPC Station AI (#30944) 2024-08-30 07:53:19 +01:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
NameModifier Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Nyanotrasen fix mass sleep (#1649) 2024-08-18 10:32:54 +00:00
Objectives Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Overlays Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Move PaperSystem to Shared (#30592) 2024-08-09 18:31:41 +01:00
Parallax biome flexibility changes (#28017) 2024-05-18 14:00:10 +02:00
Payload Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Physics upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Pinpointer remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 19:04:17 +01:00
Placeable Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Players Add job whitelist system (#28085) 2024-06-01 18:02:43 +02:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
PowerCell Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Procedural Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
Projectiles Fix Pacified Damage Dealing Thrown Objects (#31183) 2024-08-21 16:02:05 +01:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-07-25 01:40:06 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-08-09 17:45:36 +01:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Localization of encryption keys (#30172) 2024-08-09 17:52:21 +01:00
Random Entity Tables (EntitySpawnEntry replacement) (#30579) 2024-08-11 14:37:41 +01:00
RatKing Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Roles Add codeword highlighting (#30092) 2024-08-27 00:42:12 +01:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Salvage upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Shuttles Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
Silicons upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Singularity ContainmentFieldComponent's garbage destruction can now be disabled (#29376) 2024-07-25 01:44:32 +02:00
Slippery Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Predict EmitSoundOnUIOpen (#31464) 2024-08-27 01:03:06 +01:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Spreader metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Make printing from ore procecssors slightly more bearable (#31074) 2024-08-21 15:30:20 +01:00
Standing Improve buckling's interactions with standing state (#29741) 2024-08-09 17:32:07 +01:00
Station Station AI (#30944) 2024-08-30 07:53:19 +01:00
StationRecords Record deletion (#27883) 2024-05-18 13:58:44 +02:00
StatusEffect Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
StatusIcon Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
StepTrigger Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Sticky full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
Storage Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
Store upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
StoreDiscount/Components upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-06-01 17:41:55 +02:00
Strip upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Stunnable Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
SubFloor Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Teleportation upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-09 18:54:53 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-08-09 17:52:21 +01:00
Tiles Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Timing fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-21 16:16:13 +01:00
Tips Tippy, the helpful hint clown! (#26767) 2024-05-07 02:18:43 +02:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Tools Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Traits Fix unlimited MaxTraitPoints for traits (#29600) 2024-07-25 01:55:34 +02:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Station AI (#30944) 2024-08-30 07:53:19 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Verbs Station AI (#30944) 2024-08-30 07:53:19 +01:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Weapons upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Weather Weather fix (#30857) 2024-08-27 01:00:43 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist prevent borgs unlocking eachother and robotics console (#27888) 2024-08-09 18:03:34 +01:00
Wieldable tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301) 2024-08-09 17:59:55 +01:00
Wires Station AI (#30944) 2024-08-30 07:53:19 +01:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 23:46:34 +02:00
Zombies Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Content.Shared.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00