* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality * use Entity<T> pattern * use implicit default for nullable * don't forget to resolve the AnomalyComponent... * Add comment for StartSupercriticalEvent "ent" parameter * use implicit casts from Entity<T> to EntityUid * StartSupercriticalEvent requires AnomalyComponent to resolve |
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| .. | ||
| Components | ||
| Effects | ||
| AnomalySynchronizerSystem.cs | ||
| AnomalySystem.Commands.cs | ||
| AnomalySystem.Generator.cs | ||
| AnomalySystem.Scanner.cs | ||
| AnomalySystem.Vessel.cs | ||
| AnomalySystem.cs | ||