Delta-v/Content.Server/Anomaly
Quantum-cross 716c0ef51f
Allow sound to play at the start of anomaly supercritical animation (#36260)
* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality

* use Entity<T> pattern

* use implicit default for nullable

* don't forget to resolve the AnomalyComponent...

* Add comment for StartSupercriticalEvent "ent" parameter

* use implicit casts from Entity<T> to EntityUid

* StartSupercriticalEvent requires AnomalyComponent to resolve
2025-04-08 19:11:32 +10:00
..
Components Remove Entity<T> data-fields (#34083) 2025-01-11 21:22:29 +01:00
Effects Anomaly warnings cleanup (#36188) 2025-03-30 15:16:46 +02:00
AnomalySynchronizerSystem.cs Anomalous infections (#31876) 2024-09-17 12:49:19 +03:00
AnomalySystem.Commands.cs Allow sound to play at the start of anomaly supercritical animation (#36260) 2025-04-08 19:11:32 +10:00
AnomalySystem.Generator.cs Replace obsolete code in AnomalySystem.Generator.cs (#31718) 2024-09-01 18:20:54 +03:00
AnomalySystem.Scanner.cs Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 13:06:33 +10:00
AnomalySystem.Vessel.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
AnomalySystem.cs Anomalous infections (#31876) 2024-09-17 12:49:19 +03:00