Delta-v/Content.Shared/Inventory
UpAndLeaves 1c7e6592e9
Zombification resistance rework (#36485)
* initial commit

* Commit cuz beck said so 👍

* Implement balance changes, and revert some stuff

* fix yaml test real

* Added full stop, ensured display of infection chance, buffed biosuit speed

* Maint reviews, I commit

* Review completed, winter coats nerfed, CMO bio suit removed for future PR

* Final-final commit-REAL (2)-COPY
2025-04-16 14:21:45 -04:00
..
Events make RefreshOverlay default to the player session (#32354) 2025-01-30 16:09:25 +11:00
VirtualItem Pulled item interaction fix (#34587) 2025-02-11 14:29:37 +11:00
InventoryComponent.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InventorySystem.Equip.cs Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-11-22 03:56:05 +01:00
InventorySystem.Helpers.cs Fix references to obsolete TryGetContainingContainer override (#34912) 2025-02-11 06:08:17 +01:00
InventorySystem.Relay.cs Zombification resistance rework (#36485) 2025-04-16 14:21:45 -04:00
InventorySystem.Slots.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
RelaySubscriptionHelpers.cs Fire extinguishers can now extinguish items, including when held/worn (#36267) 2025-04-14 19:00:47 +10:00
SelfEquipOnlyComponent.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SelfEquipOnlySystem.cs Cursed Mask (#29659) 2024-08-10 11:14:58 -04:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-04-28 17:11:46 +10:00