Delta-v/Content.Shared/Weapons/Ranged
chromiumboy dfd3e36a0a
Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call
2025-03-29 12:55:58 -05:00
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Components Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-03-29 12:55:58 -05:00
Events Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104) 2024-12-11 17:21:04 +01:00
Systems Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-03-29 12:55:58 -05:00
HitscanPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
IShootable.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00