Delta-v/Content.Server/DeviceNetwork/DeviceNetworkSystem.cs

19 lines
440 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.DeviceNetwork
{
[UsedImplicitly]
internal sealed class DeviceNetworkSystem : EntitySystem
{
[Dependency] private readonly IDeviceNetwork _network = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
_network.Update();
}
}
}