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* remove unused terminator code * remove genericantag usage, put everything on the real rule * hide spawner from spawn menu * remove terminator locale --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
22 lines
637 B
C#
22 lines
637 B
C#
using Content.Server.Body.Components;
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using Content.Server.GenericAntag;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Roles;
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using Content.Server.Terminator.Components;
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using Content.Shared.Roles;
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using Robust.Shared.Map;
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namespace Content.Server.Terminator.Systems;
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/// <summary>
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/// DeltaV - this is just used for paradox anomaly upstream doesnt use it anymore.
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/// </summary>
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public sealed class TerminatorSystem : EntitySystem
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{
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public void SetTarget(Entity<TerminatorComponent?> ent, EntityUid mindId)
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{
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ent.Comp ??= EnsureComp<TerminatorComponent>(ent);
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ent.Comp.Target = mindId;
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}
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}
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