Delta-v/Content.Server/_Goobstation/Devil/Condemned/CondemnedSystem.cs

188 lines
6.1 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using Content.Shared._Goobstation.Devil;
using Content.Shared._Goobstation.Devil.Condemned;
using Content.Shared._Goobstation.Religion;
using Content.Server.IdentityManagement;
using Content.Server.Polymorph.Systems;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Polymorph;
using Content.Shared.Popups;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Spawners;
using Content.Server.Forensics;
namespace Content.Server._Goobstation.Devil.Condemned;
public sealed partial class CondemnedSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly PolymorphSystem _poly = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly ForensicsSystem _forensics = default!; // DeltaV - Forensics DNA
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CondemnedComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<CondemnedComponent, MapInitEvent>(OnStartup);
SubscribeLocalEvent<CondemnedComponent, ComponentRemove>(OnRemoved);
SubscribeLocalEvent<CondemnedComponent, UpdateCanMoveEvent>(OnMoveAttempt);
InitializeOnDeath();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<CondemnedComponent>();
while (query.MoveNext(out var uid, out var comp))
{
switch (comp.CurrentPhase)
{
case CondemnedPhase.PentagramActive:
UpdatePentagramPhase(uid, frameTime, comp);
break;
case CondemnedPhase.HandActive:
UpdateHandPhase(uid, frameTime, comp);
break;
}
}
}
private void OnStartup(Entity<CondemnedComponent> condemned, ref MapInitEvent args)
{
if (condemned.Comp.SoulOwnedNotDevil)
return;
if (HasComp<WeakToHolyComponent>(condemned))
condemned.Comp.WasWeakToHoly = true;
else
EnsureComp<WeakToHolyComponent>(condemned).AlwaysTakeHoly = true;
}
private void OnRemoved(Entity<CondemnedComponent> condemned, ref ComponentRemove args)
{
if (condemned.Comp.SoulOwnedNotDevil)
return;
if (!condemned.Comp.WasWeakToHoly)
RemComp<WeakToHolyComponent>(condemned);
}
private void OnMoveAttempt(Entity<CondemnedComponent> condemned, ref UpdateCanMoveEvent args)
{
if (!condemned.Comp.FreezeDuringCondemnation
|| condemned.Comp.CurrentPhase != CondemnedPhase.Waiting)
return;
args.Cancel();
}
public void StartCondemnation(
EntityUid uid,
bool freezeEntity = true,
bool doFlavor = true,
CondemnedBehavior behavior = CondemnedBehavior.Delete)
{
var comp = EnsureComp<CondemnedComponent>(uid);
comp.CondemnOnDeath = false;
if (freezeEntity)
comp.FreezeDuringCondemnation = true;
var coords = Transform(uid).Coordinates;
Spawn(comp.PentagramProto, coords);
_audio.PlayPvs(comp.SoundEffect, coords);
if (comp.CondemnedBehavior == CondemnedBehavior.Delete && doFlavor)
_popup.PopupCoordinates(Loc.GetString("condemned-start", ("target", uid)), coords, PopupType.LargeCaution);
comp.CurrentPhase = CondemnedPhase.PentagramActive;
comp.PhaseTimer = 0f;
comp.CondemnedBehavior = behavior;
}
private void UpdatePentagramPhase(EntityUid uid, float frameTime, CondemnedComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
comp.PhaseTimer += frameTime;
if (comp.PhaseTimer < 3f)
return;
var coords = Transform(uid).Coordinates;
var handEntity = Spawn(comp.HandProto, coords);
comp.HandDuration = TryComp<TimedDespawnComponent>(handEntity, out var timedDespawn)
? timedDespawn.Lifetime
: 1f;
comp.CurrentPhase = CondemnedPhase.HandActive;
comp.PhaseTimer = 0f;
}
private void UpdateHandPhase(EntityUid uid, float frameTime, CondemnedComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
comp.PhaseTimer += frameTime;
if (comp.PhaseTimer < comp.HandDuration)
return;
DoCondemnedBehavior(uid, comp.ScrambleAfterBanish);
comp.CurrentPhase = CondemnedPhase.Complete;
}
private void DoCondemnedBehavior(EntityUid uid, bool scramble = true, CondemnedComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
switch (comp)
{
case { CondemnedBehavior: CondemnedBehavior.Delete }:
QueueDel(uid);
break;
case { CondemnedBehavior: CondemnedBehavior.Banish }:
if (scramble)
{
_forensics.RandomizeDNA(uid); // DeltaV - was ScrambleSystem, now Forensics.
_forensics.RandomizeFingerprint(uid);
}
_poly.PolymorphEntity(uid, comp.BanishProto);
break;
}
RemCompDeferred(uid, comp);
}
private void OnExamined(Entity<CondemnedComponent> condemned, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange
|| condemned.Comp.SoulOwnedNotDevil)
return;
var ev = new IsEyesCoveredCheckEvent();
RaiseLocalEvent(condemned, ev);
if (ev.IsEyesProtected)
return;
args.PushMarkup(Loc.GetString("condemned-component-examined", ("target", Identity.Entity(condemned, EntityManager) )));
}
}